Rabbids Go Home (DS): Difference between revisions

Moved back Imaproshaman's contributions to the main article
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{{Game
{{Game
| name = Rabbids Go Home
| name = Rabbids Go Home
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = [[Ubisoft]] Casablanca
| developed by = [[Ubisoft]] Casablanca
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009
[[File:European Union.png|16px]] 6th November 2009
[[File:European Union.png|16px]] 6th November 2009
| genre = Puzzle
| genre = Puzzle
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==Gameplay==
==Gameplay==
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.


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===Utilities===
===Utilities===
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to [[Vermi-Dog|Bulldogs]] that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following (in the gallery's order):
 
* Ramp: These often fill gaps on the floor.
Ramp (thin):
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.
* Bowling Ball: Used to crush small boxes, destructible walls and some other objects.
* Scissors: Mainly used to cut ropes.
Wooden Crate
* Bull: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.
Rabbid Bag
* Helium Balloon: Full of helium, they rise, often taking objects underneath them with them.
Fan
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with a wall, object and especially a fan.
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s.
Pulley
* Safe: These are often attached to ropes and used to weigh things down.
* Destructible Wall: These are often uses as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can break them by landing on them or by getting distracted by a Boombox that's playing music on top of it. They'll start bouncing and break the ground.
Basketball
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).
* [[Vermi-Dog|Bulldogs]]: These chase [[Rabbid]]s and often bite them. If a [[Rabbid]] is being bitten then the player can blow into the console's microphone and free them.
Octopus
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.
Baseball Bat
Generator
Treadmill
Gun
Plunger
(The last 10 are cutscenes that don't add anything new.)


==Challenges==
==Challenges==
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn't unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.
==Air-bunny==
<blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote>


Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn't unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.
This challenge involves placing puzzle [[Utility|utilities]] like in the normal levels, but instead of there being a Shopping Cart Rabbid, it's a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated.
 
==Addicted to TV==
<blockquote>"Place 2 Rabbids under each TV set so they don't miss their favourite TV show."</blockquote>
 
This challenge doesn't require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the "double arrow" icon appears allowing them to rotate it, similar to playing a normal puzzle.
 
==Rabbids, go away!==
<blockquote>"Take Advantage of the Rabbids' snooze to eject them all off the screen."</blockquote>
 
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.
 
==A toilet, a shopping cart.==
<blockquote>"Objects galore! Position the shopping cart and toilet to pick up as many items as possible."</blockquote>
 
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.


==Build Puzzle==
==Build Puzzle==
[[Build_Puzzle|Build Puzzle]]
[[Build Puzzle]]


==DSi Enhanced Edition==
==DSi Enhanced Edition==
After the original release of the game, there was an updated version ([[DSi_Enhanced_Edition|DSi Enhanced Edition]]), that included features that utilized the DSi and later DS' cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console's cameras, and use buttons on the touch screen to manipulate the image in various ways.<br>
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS' cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console's cameras, and use buttons on the touch screen to manipulate the image in various ways.
 
<blockquote>"Create a funny scene with these Rabbid animations!"</blockquote>
 
===Section 1 ===
<blockquote>"First step, choose an animation"</blockquote>
When the [1] button is selected, two [<|>] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.
 
===Section 2===
<blockquote>"Second Step, take a picture"</blockquote>
 
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:
* Changing the camera to be flipped vertically or not
* Applying one of 5 colour filters
* Cycling through one of 4 camera modes
* Switching between the front facing or rear facing cameras


===Section 3===
<blockquote>"Third Step, use the mask to hide the Rabbids"</blockquote>


When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:
* Modify Mask: Switches the opacity of the mask between 50% or none
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image
* Move Mask: Allows the mask to be moved around with the stylus
* New Mask: Resets the mask to the default unedited state


{{Rabbids series}}
{{Rabbids series}}