Rayman (early production): Difference between revisions
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On 25 August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version. | On 25 August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version. | ||
This version begins with [[Rayman]] dropping down in a [[ | This version begins with [[Rayman]] dropping down in a [[The Dream Forest|Dream Forest]] level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as [[hunter]]s and [[Moskito]]. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it. | ||
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99. | There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99. | ||
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== Atari Jaguar early demo == | == Atari Jaguar early demo == | ||
[[File:R1ProtoMap.png|frame|right|class=sprite|[[ | [[File:R1ProtoMap.png|frame|right|class=sprite|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.]] | ||
This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds. | This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds. | ||
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==''Rayman Designer'' hacking== | ==''Rayman Designer'' hacking== | ||
{{Main|Rayman Designer hacking}} | |||
[[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal. | [[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal. | ||