Rayman 3 speedrunning: Difference between revisions

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==Glitches==
==Glitches==
''Main article: [[List of glitches in Rayman 3]]''
{{Main|List of glitches in Rayman 3}}


''[[Rayman 3]]'' speedrunning makes extensive use of [[List of glitches in Rayman 3|the glitches present in the game]], notably the superjump (SJ), the midair superjump (MSJ), the extended superjump (ESJ), the camera buffered superjump (CBSJ), the extended camera buffered superjump (ECBSJ), the camera buffered midair superjump (CBMSJ), the rolling superjump (RSJ), the glidewalk (GW), the midair glidewalk (MGW), the buffered midair glidewalk (BMGW), the moonglide (MG), the moonbounce (MB) and the playable camera mode (PCM). A lot of these are platform-specific, or behave differently across platforms.
''[[Rayman 3]]'' speedrunning makes extensive use of [[List of glitches in Rayman 3|the glitches present in the game]], notably the superjump (SJ), the midair superjump (MSJ), the extended superjump (ESJ), the camera buffered superjump (CBSJ), the extended camera buffered superjump (ECBSJ), the camera buffered midair superjump (CBMSJ), the rolling superjump (RSJ), the glidewalk (GW), the midair glidewalk (MGW), the buffered midair glidewalk (BMGW), the moonglide (MG), the moonbounce (MB) and the playable camera mode (PCM). A lot of these are platform-specific, or behave differently across platforms.