Cage: Difference between revisions
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In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | ||
In 2016, it was discovered that [[Rayman DSi|the Nintendo DSi version]] of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to [[Rayman Advance|the Game Boy Advance version]], making the total amount of cages go up to seven, instead of the usual six. Breaking the seventh cage does not affect the game in any way and simply does not cause the medallion to appear. | In 2016, it was discovered that [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to [[Rayman Advance|the Game Boy Advance version]], making the total amount of cages go up to seven, instead of the usual six. Breaking the seventh cage does not affect the game in any way and simply does not cause the medallion to appear. | ||
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Crazy Bouncing 13.jpg|A cage at the end of a level, protected by [[ | Crazy Bouncing 13.jpg|A cage at the end of a level, protected by [[red bird]]s. | ||
RaymanOriginsMedallion.png|A medallion, as seen in ''[[Rayman Origins]]''. | RaymanOriginsMedallion.png|A medallion, as seen in ''[[Rayman Origins]]''. | ||
Golly G. Golem 17.jpg|One of the few cages with no enemies protecting it. | Golly G. Golem 17.jpg|One of the few cages with no enemies protecting it. | ||