Hoodlum: Difference between revisions
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[[File:Usual suspects 2.jpg|thumb|320px|right|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], [[Hoodmonger]], [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]] | [[File:Usual suspects 2.jpg|thumb|320px|right|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], [[Hoodmonger]], [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]] | ||
{{ | {{Quote|text=After some punishing auditions, [[Ubisoft|the developers]] have brought together the worst army ever, made up of the dumbest enemies. They’re dressed like potato sacks and are ready to use any old tactics, however ludicrous or dangerous, to stop [[Rayman]] and [[Globox]].|sign=Manual (UK version)|source=''[[Rayman 3]]''}} | ||
{{ | {{Quote|text=Shooting, smacking, bombing, and slashing! These mayhem wreakers live to wreak mayhem! You'll have to take out as many as possible to keep the land from falling into darkness.|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}} | ||
The '''Hoodlums''' (once called '''Kagoulards''') are an army of enemy creatures which first appeared in ''[[Rayman 3]]''. The Hoodlum army was created when the evil [[Black Lum]]s, under the leadership of the lord, [[André]], began to steal the fur from [[Bonton]]s and weave it into costumes for themselves. Hoodlums are often found sporting an assortment of weapons and powers, ranging from blunderbusses to explosive bottles of [[plum juice]], and even [[Master Kaag|giant stomping machines]] and [[Céloche|tripod submarines]]. They come in many shapes and sizes, and have many different strengths and weaknesses. When a Hoodlum is defeated, the [[Black Lum]] that was controlling it from the inside escapes; later on in the game, [[Rayman]] receives the power to [[grimace]], which can be used to revert these [[Black Lum]]s back into [[Red Lum]]s which [[Rayman]] can absorb for health. | The '''Hoodlums''' (once called '''Kagoulards''') are an army of enemy creatures which first appeared in ''[[Rayman 3]]''. The Hoodlum army was created when the evil [[Black Lum]]s, under the leadership of the lord, [[André]], began to steal the fur from [[Bonton]]s and weave it into costumes for themselves. Hoodlums are often found sporting an assortment of weapons and powers, ranging from blunderbusses to explosive bottles of [[plum juice]], and even [[Master Kaag|giant stomping machines]] and [[Céloche|tripod submarines]]. They come in many shapes and sizes, and have many different strengths and weaknesses. When a Hoodlum is defeated, the [[Black Lum]] that was controlling it from the inside escapes; later on in the game, [[Rayman]] receives the power to [[grimace]], which can be used to revert these [[Black Lum]]s back into [[Red Lum]]s which [[Rayman]] can absorb for health. | ||
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The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for ''[[Rayman 3]]''. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game's release: | The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for ''[[Rayman 3]]''. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game's release: | ||
{{ | {{Quote|text=We were looking for a fairly simple principle that would be easy to offer in a variety of forms for several characters, without repeating exactly the same thing. | ||
The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from ''[[Rayman 1]]'' – a mysterious character rolled up in his cloak, for those who don't know him – and the [[hunter]], also in ''[[Rayman 1]]''. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What's more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up. | The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from ''[[Rayman 1]]'' – a mysterious character rolled up in his cloak, for those who don't know him – and the [[hunter]], also in ''[[Rayman 1]]''. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What's more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up. | ||
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{{Quote|text=The Hoodlums are a vast army with an insidious plan: to seize the mystical [[Heart of the World]] and turn it black with evil. But before achieving eternal conquest, they must free their [[André|Dark Lum Lord]] master from the recesses of [[Globox]]'s stomach. And with the meddling [[Rayman]] in the mix, getting to [[Globox]] won't exactly be a cakewalk.|sign=Manual (US version)|source=''[[Rayman 3]]''}} | {{Quote|text=The Hoodlums are a vast army with an insidious plan: to seize the mystical [[Heart of the World]] and turn it black with evil. But before achieving eternal conquest, they must free their [[André|Dark Lum Lord]] master from the recesses of [[Globox]]'s stomach. And with the meddling [[Rayman]] in the mix, getting to [[Globox]] won't exactly be a cakewalk.|sign=Manual (US version)|source=''[[Rayman 3]]''}} | ||
The Hoodlum army is formed at the very beginning of ''[[Rayman 3]]'', when a lone [[Red Lum]] is given a terrible fright - later revealed to be caused by [[Rayman]]'s hands - and becomes the [[Black Lum]] known as [[André]]. He then proceeds to convert many other [[Red Lum]]s into [[Black Lum]]s. Stealing the fur of animals such as [[Bonton]]s, they weave their outer bodies from cloth. They begin their invasion by launching an assault on [[the Fairy Council]], where the [[Heart of the World]] is kept; [[André]] hoped to corrupt its 1000 constituent [[Yellow Lum]]s into a more powerful army of Hoodlums. However, [[André]] was accidentally swallowed by [[Globox]] before he could reach [[ | The Hoodlum army is formed at the very beginning of ''[[Rayman 3]]'', when a lone [[Red Lum]] is given a terrible fright - later revealed to be caused by [[Rayman]]'s hands - and becomes the [[Black Lum]] known as [[André]]. He then proceeds to convert many other [[Red Lum]]s into [[Black Lum]]s. Stealing the fur of animals such as [[Bonton]]s, they weave their outer bodies from cloth. They begin their invasion by launching an assault on [[the Fairy Council]], where the [[Heart of the World]] is kept; [[André]] hoped to corrupt its 1000 constituent [[Yellow Lum]]s into a more powerful army of Hoodlums. However, [[André]] was accidentally swallowed by [[Globox]] before he could reach the [[Heart of the World|Heart]], thus setting the events of the game into motion. | ||
From there, the Hoodlum army spread their forces across the [[Glade of Dreams]], attempting to hinder [[Rayman]] and [[Globox]]'s progress however they could. Eventually, [[André]] was released from [[Globox]]'s belly and teamed up with [[Reflux]], planning to use the power of the recently-stolen [[Sceptre of the Leptys]] to multiply and create an unstoppable army of Hoodlums. However, [[Rayman]] and [[Globox]] soon defeat [[Reflux]] and the former pulls a [[grimace]] to revert [[André]] back to a [[Red Lum]], ending the Hoodlum invasion. | From there, the Hoodlum army spread their forces across the [[Glade of Dreams]], attempting to hinder [[Rayman]] and [[Globox]]'s progress however they could. Eventually, [[André]] was released from [[Globox]]'s belly and teamed up with [[Reflux]], planning to use the power of the recently-stolen [[Sceptre of the Leptys]] to multiply and create an unstoppable army of Hoodlums. However, [[Rayman]] and [[Globox]] soon defeat [[Reflux]] and the former pulls a [[grimace]] to revert [[André]] back to a [[Red Lum]], ending the Hoodlum invasion. | ||
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===In [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]=== | ===In [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]=== | ||
[[File:Spineroo R3 GBA.png|frame|left|class=sprite|A [[Spinneroo]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | [[File:Spineroo R3 GBA.png|frame|left|class=sprite|A [[Spinneroo]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | ||
Hoodlums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in which [[Rayman]] must defeat both them and the [[Robo-Pirate]] minions of [[Admiral Razorbeard]]. They mostly appear in [[Hoodlum Hideout]], but [[Spinneroo]]s can be found in [[Wretched Ruins]], and [[Scaleman]] in [[Scaleman's Keep]]. | Hoodlums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in which [[Rayman]] must defeat both them and the [[Robo-Pirate]] minions of [[Razorbeard|Admiral Razorbeard]]. They mostly appear in [[Hoodlum Hideout]], but [[Spinneroo]]s can be found in [[Wretched Ruins]], and [[Scaleman]] in [[Scaleman's Keep]]. | ||
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==Gallery== | ==Gallery== | ||
<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
Rayman3 cancelled creators of RoboPirates.png|First draft of the Hoodlums, where they were originally going to be the creators of the [[Robo- | Rayman3 cancelled creators of RoboPirates.png|First draft of the Hoodlums, where they were originally going to be the creators of the [[Robo-Pirate]]s | ||
Concepthoodlums1.jpg|Concept art of the Hoodlum army. | Concepthoodlums1.jpg|Concept art of the Hoodlum army. | ||
Artwork Hoodlums.jpg|More early designs and some [[Rayman 3 (early production)|scrapped]] Hoodlums. | Artwork Hoodlums.jpg|More early designs and some [[Rayman 3 (early production)|scrapped]] Hoodlums. | ||