Ray Breakout: Difference between revisions
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In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform that is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]'s hat and baton. A large image of [[the Magician]]'s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background. | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform that is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]'s hat and baton. A large image of [[the Magician]]'s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background. | ||
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours β red, purple and orange, the same colours as [[ | With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours β red, purple and orange, the same colours as [[prickly fruit]]s β is floating at the top of the screen. These [[plum]]s all have the standard green leaves. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s. | ||
The player moves [[Rayman]] from left to right. He acts as a βpaddleβ β if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it from reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]'s movement as he recovers. Occasionally, a [[plum]] will start flashing with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch the [[Ting]], he will gain a spare ball (although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible). When [[Rayman]] causes all of the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly β it is not known if they ever end. If the player loses all their tries, the message "You lose" is displayed, and they must restart the entire minigame from the very beginning of the first stage. | The player moves [[Rayman]] from left to right. He acts as a βpaddleβ β if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it from reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]'s movement as he recovers. Occasionally, a [[plum]] will start flashing with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch the [[Ting]], he will gain a spare ball (although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible). When [[Rayman]] causes all of the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly β it is not known if they ever end. If the player loses all their tries, the message "You lose" is displayed, and they must restart the entire minigame from the very beginning of the first stage. | ||