Scaleman's Keep: Difference between revisions

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'''Scaleman's Keep''' is the twenty-third level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the second level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] faces off against [[Scaleman]], a unique and powerful [[Hoodlum]] boss, who bears some resemblance to the [[Hoodoo]]s found in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''.
'''Scaleman's Keep''' is the twenty-third level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the second level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] faces off against [[Scaleman]], a unique and powerful [[Hoodlum]] boss, who bears some resemblance to the [[Hoodoo]]s found in ''[[Rayman 3]]''.


Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level would have had [[Rayman]] fight [[Clark]] rather than [[Scaleman]]. [[Clark]] was replaced as the game became an adaptation of ''[[Rayman 3]]'' instead.
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level would have had [[Rayman]] fight [[Clark]] rather than [[Scaleman]]. [[Clark]] was replaced as the game became an adaptation of ''[[Rayman 3]]'' instead.
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===Phase 2===
===Phase 2===
[[Ly]] gives [[Rayman]] the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2: The Great Escape|Rayman 2]]''. He can now break down doors and do more damage to enemies.
[[Ly]] gives [[Rayman]] the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2]]''. He can now break down doors and do more damage to enemies.


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