Cage: Difference between revisions

Separating promotional merchandise from in-game content
Zarcatus (talk | contribs)
I added more images to the GBC sections as well as some information
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==In the Game Boy Color version of ''Rayman''==
==In the Game Boy Color version of ''Rayman''==
There are 38 cages in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], all of which contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it is located nearby.
There are 38 cages in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], all of which contain [[Electoon#In The Game Boy Color version of Rayman|‘Toons’]], this version's equivalent to ‘Electoons’. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it is located nearby.


<gallery widths="160px" heights="144px" class="sprite">
<gallery widths="160px" heights="144px" class="sprite">
FD 5.PNG|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].
Rayman_1_GBC_First_Cage.png|The first accessible cage in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].
Rayman_1_GBC_First_Cage_broken.png|‘Toons’ have been freed from that cage in the [[Spellbound Forest (Rayman 1)|Spellbound Forest]].
Rayman_1_GBC_Punching_a_cage_in_Airy_Tunes.png|A cage in [[Airy Tunes]].
FD 5.PNG|A cage in the [[Fiery Depths]].
</gallery>
</gallery>


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==In ''Rayman 2 Forever''==
==In ''Rayman 2 Forever''==
In ''[[Rayman 2 Forever]]'', there are 30 cages in total scattered throughout the game, all of which contain a [[Grand Minimus]].
In ''[[Rayman 2 Forever]]'', there are 30 cages in total scattered throughout the game, all of which contain a [[Grand Minimus]]. Unlike in [[Rayman (Game Boy Color)|its predecessor]], the music will not change when Rayman gets close to a cage. It is possible to break all cages during the first visit of a level, as all abilities are unlocked at the beginning of the game.
 
<gallery widths="160px" heights="144px" class="sprite">
Rayman_2_Forever_First_Cage.png|A cage in the [[The Fairy Glade#Game Boy Color version|Fairy Glade]].
Rayman_2_Forever_First_Cage_broken.png|A [[Grand Minimus]] has been freed from that cage.
</gallery>


==In ''Rayman M''==
==In ''Rayman M''==