Ancient Forest: Difference between revisions
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{{Quote|text=This is a strange, mysterious forest.|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | {{Quote|text=This is a strange, mysterious forest.|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | ||
'''Ancient Forest''' is the fifth world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance was influenced by parts of [[the Dream Forest]] in [[Rayman 1|the original version]]. It is the second world that has only three parts. [[Grappling | '''Ancient Forest''' is the fifth world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance was influenced by parts of [[the Dream Forest]] in [[Rayman 1|the original version]]. It is the second world that has only three parts. [[Grappling fist|The power to grab]] [[flying ring]]s is acquired here. | ||
== Part 1 == | == Part 1 == | ||
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[[Rayman]] must first use his new [[grappling fist]] power to swing on a [[flying ring]] and reach the top of a structure to his right. This will cause a [[head platform]] to appear to the left of the [[flying ring]] which, if used, will allow access to the first [[life]]. Continuing right, [[Rayman]] must use a [[head platform]] to jump up to a ledge above, where he will find a strange object called a [[Blowing Fuffy]] which, when punched, will blow him up, left or right depending on where he is standing. [[Rayman]] must time his jump correctly and use the [[Blowing Fuffy]] to get over a nearby structure. He must then punch a [[plum]] onto the head of a [[Livingstone]] and ride it in order to reach the top of yet another structure. | [[Rayman]] must first use his new [[grappling fist]] power to swing on a [[flying ring]] and reach the top of a structure to his right. This will cause a [[head platform]] to appear to the left of the [[flying ring]] which, if used, will allow access to the first [[life]]. Continuing right, [[Rayman]] must use a [[head platform]] to jump up to a ledge above, where he will find a strange object called a [[Blowing Fuffy]] which, when punched, will blow him up, left or right depending on where he is standing. [[Rayman]] must time his jump correctly and use the [[Blowing Fuffy]] to get over a nearby structure. He must then punch a [[plum]] onto the head of a [[Livingstone]] and ride it in order to reach the top of yet another structure. | ||
[[Rayman]] must then navigate ledges and spikes by using [[flying ring]]s, [[ | [[Rayman]] must then navigate ledges and spikes by using [[flying ring]]s, [[plum]]s and more [[Blowing Fuffy|Blowing Fuffies]] until he eventually finds the first falling [[flying ring]] of the game. If he rides this downwards, swinging away from spikes as he does, he can land safely on top of a structure with a [[Golden Fist]]. Below him is the entrance to the [[Bonus level (Rayman 1)|bonus level]], and above is another [[flying ring]] which [[Rayman]] can use to reach a ledge above with a [[Blowing Fuffy]] on it. He can use it to reach a [[flying ring]] which will take him to a [[Ting]]. Grabbing it will cause the level's [[cage]] to appear further to the left. | ||
After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and a [[Blowing Fuffy]]. He must use it to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit. | After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and a [[Blowing Fuffy]]. He must use it to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit. | ||