Rayman 2: Difference between revisions

Spiraldoor (talk | contribs)
Spiraldoor (talk | contribs)
Added a story paragraph. Can't believe no one's done this already (most of it's from Wikipedia)
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'''''Rayman 2: The Great Escape''''' is the second major game in the ''Rayman'' series, and is the sequel to ''[[Rayman 1|Rayman]]''. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand-new major characters, though featured almost none from its predecessor. ''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution|Rayman 2: Revolution]]'') '''''R2'''''. The Sony PlayStation version of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010, a version based on the Dreamcast incarnation of the game was released for the Apple iPhone and the Apple iPod Touch.
'''''Rayman 2: The Great Escape''''' is the second major game in the ''Rayman'' series, and is the sequel to ''[[Rayman 1|Rayman]]''. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand-new major characters, though featured almost none from its predecessor. ''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution|Rayman 2: Revolution]]'') '''''R2'''''. The Sony PlayStation version of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010, a version based on the Dreamcast incarnation of the game was released for the Apple iPhone and the Apple iPod Touch.


==Early production==
''Main article: [[Rayman 2 (2D prototype)]]''


Recently, it was revealed that ''Rayman 2'' was first developed to be a 2D platforming game in the same vein as ''Rayman'', for the Sony PlayStation and the Sega Saturn.<sup>[http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled [source]]</sup> Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.
==Story==
''Rayman 2: The Great Escape'' takes place in [[Rayman]]'s world, a land known as [[the Glade of Dreams]]. [[Robo-Pirate Army|An army of Robo-Pirates]], led by the infamous [[Admiral Razorbeard]], invades the Glade and destroys [[the Heart of the World]], scattering the 1000 [[Yellow Lum]]s which form it. This greatly weakens the inhabitants' power and disables most of the powers granted to Rayman by [[Betilla the Fairy]], leading to his capture.
 
[[Globox]], a friend of Rayman, is later also captured and put in the same cell as Rayman aboard [[the Buccaneer]], the Robo-Pirates' prison ship. Globox restores Rayman's [[shot|shooting power]] through a [[Silver Lum]] given to him by [[Ly the Fairy|Ly, a fairy]]. Rayman escapes the prison ship, and is separated from Globox again. He learns that in order to stand a chance against the Pirates, he needs to find [[Four Masks of Polokus|four ancient, magical masks]] which, when reunited, will reawaken [[Polokus]], the godly spirit who created the Glade of Dreams. Rayman travels around the Glade via [[the Hall of Doors]], a magical place linked to various locations in the world, and controlled by the ancient [[Teensie]]s.  
 
In the course of the game, Rayman frees [[Globox]] who had been captured again, and they continue together for a short while until Globox departs again to go find his family. Later, Rayman finds Globox's wife [[Uglette]] and learns that he has been imprisoned on the Prison Ship. Rayman also encounters his friend [[Clark]], a Giant who has stomach problems due to eating rusty pirates; to continue through the level, Rayman has to cure Clark by means of [[Elixir of Life|an elixir]].


The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and unlocked if the player collects at least 720 Yellow Lums out of 800. It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' for review.
Eventually Rayman recovers [[Four Masks of Polokus|the four masks]] from their ancient, well-guarded sanctuaries and awakens Polokus, who uses his powers to destroy all of the Robo-Pirates on land. In the air however, he has no power, so it is Rayman himself who must free the Pirates' slaves from the Prison Ship and defeat [[Admiral Razorbeard]], who also has his headquarters there. In a final battle, Rayman fights Razorbeard, who is controlling a giant robot, [[the Grolgoth]], which was sold to him by [[the General|a character]] from ''[[Tonic Trouble]]''. Eventually, Rayman defeats the Grolgoth; however, Razorbeard activates its self-destruct mechanism before flying away in a small escape pod. The Prison Ship explodes, and Rayman is presumed dead. Only one of his shoes is found, but during the funeral which his friends are attending he appears again, walking on a crutch.


==Gameplay==
==Gameplay==
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'''Caution: Modifying the other values may crash the game.'''
'''Caution: Modifying the other values may crash the game.'''
==Early production==
''Main article: [[Rayman 2 (2D prototype)]]''
Recently, it was revealed that ''Rayman 2'' was first developed to be a 2D platforming game in the same vein as ''Rayman'', for the Sony PlayStation and the Sega Saturn.<sup>[http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled [source]]</sup> Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and unlocked if the player collects at least 720 Yellow Lums out of 800. It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' for review.


==Promotion==
==Promotion==