Kagoubinôme: Difference between revisions

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The Kagoubinôme was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in ''[[Rayman 3: Hoodlum Havoc]]'', but was cut from the final version of the game. The Kagoubinôme was in fact composed of two completely different, but complementary, Hoodlums. One Hoodlum would have been small and thin, and the other Hoodlum would have been tall and fat. The Kagoubinôme couple could carry out two distinct attacks, playing on the size and shape of the Hoodlums who make up his two-person character. At long distance, the smaller of the two perches on the fatter one, who starts rolling around like a ball. The small one - looking like a circus tightrop walker - steers him along, attempting to crush [[Rayman]]. Later on, in close combat, the large Hoodlum would attack Rayman, using the small Hoodlum as a nunchuck.
The Kagoubinôme was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in ''[[Rayman 3: Hoodlum Havoc]]'', but was cut from the final version of the game. The Kagoubinôme was in fact composed of two completely different, but complementary, Hoodlums. One Hoodlum would have been small and thin, and the other Hoodlum would have been tall and fat. The Kagoubinôme couple could carry out two distinct attacks, playing on the size and shape of the Hoodlums who make up his two-person character. At long distance, the smaller of the two perches on the fatter one, who starts rolling around like a ball. The small one looking like a circus tightrop walker steers him along, attempting to crush [[Rayman]]. Later on, in close combat, the large Hoodlum would attack Rayman, using the small Hoodlum as a nunchuck.


Despite the character's original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme.
Despite the character's original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme.