Rayman Adventures (early production): Difference between revisions
m →DojoInvasion: Fixed my Mistake, I am sorry Humnch |
Added 5 new categories (Some parts may need to be modified feel free to correct me) |
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*Urban | *Urban | ||
*Rural | *Rural | ||
=== .ipk Environments === | |||
By extracting the cache from all .ipk files and placing it into 1 directory you can see Environments that are "rlc_ENVIRONMENT_NAME" | |||
*rlc_avatar ([[Toad Story]]) | |||
*rlc_babeltower (Unused, has 1 [[https://raymanpc.com/wiki/en/Online_Challenges#The_Infinite_Tower Infinite Tower]] style level) | |||
*rlc_beanstalk ([[Toad Story]]) | |||
*rlc_castle ([[Medieval Mayhem]]) | |||
*rlc_dojo ([[Wild, Wild East]]) | |||
*rlc_enchantedforest ([[Medieval Mayhem]]) | |||
*rlc_hades ([[Olympus Maximus]]) | |||
*rlc_hangar ([[https://raymanpc.com/wiki/en/20,000_Lums_Under_the_Sea#Rayman_Adventures Sea of Serendipity]]) | |||
*rlc_huns (Unused, has the assets for the unused [[Kung Foot]] Event) | |||
*rlc_Intro (the first level of the game teaching you basic mechanics, [[Medieval Mayhem]]) | |||
*rlc_landofthedead (Unused, has 1 level from the [[Land of the Livid Dead]]) | |||
*rlc_maze (mazes from [[Olympus Maximus]]) | |||
*rlc_mexicanparty (Unused [[Fiesta de los Muertos]]) | |||
*rlc_nemo ([[https://raymanpc.com/wiki/en/20,000_Lums_Under_the_Sea#Rayman_Adventures Sea of Serendipity]]) | |||
*rlc_olympus ([[Olympus Maximus]]) | |||
*Nemo | |||
*Olympus | |||
*_deprecated_Palace | |||
*Hades | |||
*Maze | |||
*Intro | |||
*HauntedCastle | |||
*DemoMix | |||
*Temple | |||
*OpenOcean | |||
*AncientRuins | |||
*Urban | |||
*Rural | |||
=== Levels === | === Levels === | ||
==== Unused levels ==== | ==== Unused levels ==== | ||
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</gallery> | </gallery> | ||
== Multiplatform Assets == | |||
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360 and more are left in the obb | |||
=== Wii === | |||
TGAs, TPLs, PBKs, and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from [[Rayman Origins]] on the Wii. | |||
=== Wii U === | |||
Action files, TPLs, TGAs, PBKs, and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are again likely from Rayman Legends on the Wii U. | |||
=== PS3 and PS4 === | |||
Action files, TPLs, TGAs, PBKs, and animation files for PS3 and PS4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from [[Rayman Legends]] and [[Rayman Origins]] on the PS3 and also [[Rayman Legends]] on the PS4. | |||
=== Windows (32-bit) === | |||
Inputs for Windows 32-bit devices are present in the files like input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (Maybe developer cheats?). | |||
=== IOS === | |||
On IOS only one file is leftover. It's name is "fx_notroundshockwave_01_ios.tga.ckd". It's location is in bundle_PLATFORM.ipk. | |||
=== Xbox 360 and Xbox One === | |||
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Xbox 360 and Rayman Legends on both Xbox 360 and Xbox One. | |||
== Debug Arguments/Cheats == | |||
=== Debug Cheats === | |||
Creating a file in the OBB on Android or the .IPA on IOS devices named cmdline.txt allows you to execute debug arguments such as being invincible or loading a map. | |||
<pre> | |||
playtestFlag | |||
demoFlag | |||
uPlayName | |||
uselessfriezewarning | |||
gml | |||
no_warnings | |||
no_soundfree | |||
drawdebug | |||
nomap | |||
savCurrentCheckpoint | |||
nosave | |||
notrc | |||
norewards | |||
noreward | |||
lan | |||
onlinemode | |||
onlinesession | |||
intro | |||
onlinedebug | |||
inputfocus | |||
bundle | |||
nologos | |||
nologo | |||
fastexit | |||
networktime | |||
assert | |||
graphic | |||
lip | |||
remote | |||
silent | |||
autoskipcine | |||
root | |||
simulatecrash | |||
port | |||
disableundo | |||
disableautofocus | |||
disablescheduler | |||
disablestats | |||
allowShaderCompil | |||
map | |||
waitvbl | |||
shadersFolder | |||
hiddenatboot | |||
fps | |||
scheduler_off | |||
player_nodamage | |||
cheatAllPlayersTogether | |||
</pre> | |||
Some of the names listed may be incomplete or repeated. | |||
=== Developer Cheats === | |||
The game manager config script (libuaf.so) uses developer cheats listed here: | |||
<pre> | |||
CheatButtonNewGame | |||
CheatUnlockAdventureMap | |||
CheatIntroActive | |||
CheatGoToAdventure | |||
CheatGoToLeaderboard | |||
CheatSkipTreeRitual | |||
CheatInfiniteFood | |||
CheatShowMenuTestLoca | |||
CheatSkipIntro | |||
CheatSkipAllIntro | |||
CheatShowForcedCreatureId | |||
CheatSkipDisclaimer | |||
CheatPadConnect | |||
CheatFruityBuild | |||
CheatActiveLeaderboard | |||
</pre> | |||
== Developer Project name == | |||
in game.properties and the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk etc.) the name "RLC" is mentioned which probably means Rayman Legends: Creatures. | |||
== Leftover Java Code == | |||
A small amount of source code for likely scrapped source in the Ubisoft's Android SDK is in the ubisoft folder of all Android releases. | |||
== Localization == | == Localization == | ||
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons. | Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons. | ||