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== List of changes == | == List of changes == | ||
*Some level names have changed slightly. | *Some level names have changed slightly. | ||
*Several elements have been changed/removed to be more in-line with the levels from ''[[Rayman Legends]]''. | |||
*Several elements have been changed to be more in-line with the levels from ''[[Rayman Legends]]''. | **There are no more time trials. | ||
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''Rayman Legends''. | |||
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | **All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | ||
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. | **Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat. | ||
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | **[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | ||
**[[Turnip]]s have been added to most levels, as well as several enemies. | **[[Turnip]]s have been added to most levels, as well as several enemies. | ||
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | *Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | ||
**Some enemies have had their designs tweaked with more emphasis on their eye | **Some enemies have had their designs tweaked with more emphasis on their eye. | ||
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead | ***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched. | ||
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. | ***[[Spiky orange]]s now have one large eye instead of two glaring eyes. | ||
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently. | |||
***In contrast, the [[Tricky Treasure]] no longer has an eye. | |||
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''. | |||
***Light-blue and dark-blue variants of the tentacle claws from ''Rayman Legends'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in ''Rayman Origins''. | |||
***All of the black [[darkroot]]s have been replaced with either the green variant from ''Rayman Legends'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes. | |||
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]]. | |||
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four kings]] also no longer have any dialogue upon defeat. | |||
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | *A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | ||
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | *All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | ||
*Some levels have had many foreground objects removed to make them easier to see. | *Some levels have had many foreground objects removed to make them easier to see. | ||
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [ | *The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons'%20Saviour.mp3 cage freed] song from ''[[Rayman Origins]]'' can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels. | ||
*When entering a secret area with a | *When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music. | ||
<gallery widths="320px" heights="180px" perrow="2"> | <gallery widths="320px" heights="180px" perrow="2"> | ||