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== List of changes ==
== List of changes ==
*Some level names have changed slightly.
*Some level names have changed slightly.
*Several elements have been changed/removed to be more in-line with the levels from ''[[Rayman Legends]]''.
*Several elements have been changed or removed to be more in-line with the levels from ''[[Rayman Legends]]''.
**There are no more time trials.
**There are no more time trials.
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''Rayman Legends''.
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''[[Rayman Legends]]''.
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat.
**Enemies are defeated instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more [[Lum (UbiArt games)|Lums]] now, with most of them dropping 5 [[Lum (UbiArt games)|Lums]] upon defeat.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Turnip]]s have been added to most levels, as well as several enemies.
**[[Turnip]]s have been added to most levels, as well as several enemies.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
**Some enemies have had their designs tweaked with more emphasis on their eye.
**Some enemies have had their designs tweaked with more emphasis on their eyes.
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.
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***In contrast, the [[Tricky Treasure]] no longer has an eye.
***In contrast, the [[Tricky Treasure]] no longer has an eye.
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''.
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''.
***Light-blue and dark-blue variants of the tentacle claws from ''Rayman Legends'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in ''Rayman Origins''.
***Light-blue and dark-blue variants of the [[tentacle claw]]s from ''[[Rayman Legends]]'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the [[tentacle claw]]s in the other worlds also being dark-blue in ''[[Rayman Origins]]''.
***All of the black [[darkroot]]s have been replaced with either the green variant from ''Rayman Legends'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.
***All of the black [[darkroot]]s have been replaced with either the green variant from ''[[Rayman Legends]]'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four kings]] also no longer have any dialogue upon defeat.
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four Kings]] also no longer have any dialogue upon defeat.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.