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== List of changes == | == List of changes == | ||
*Some level names have changed slightly. | *Some level names have changed slightly. | ||
*Several elements have been changed | *Several elements have been changed or removed to be more in-line with the levels from ''[[Rayman Legends]]''. | ||
**There are no more time trials. | **There are no more time trials. | ||
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''Rayman Legends''. | **All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''[[Rayman Legends]]''. | ||
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | **All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | ||
**Enemies | **Enemies are defeated instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more [[Lum (UbiArt games)|Lums]] now, with most of them dropping 5 [[Lum (UbiArt games)|Lums]] upon defeat. | ||
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | **[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | ||
**[[Turnip]]s have been added to most levels, as well as several enemies. | **[[Turnip]]s have been added to most levels, as well as several enemies. | ||
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | *Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | ||
**Some enemies have had their designs tweaked with more emphasis on their | **Some enemies have had their designs tweaked with more emphasis on their eyes. | ||
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched. | ***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched. | ||
***[[Spiky orange]]s now have one large eye instead of two glaring eyes. | ***[[Spiky orange]]s now have one large eye instead of two glaring eyes. | ||
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***In contrast, the [[Tricky Treasure]] no longer has an eye. | ***In contrast, the [[Tricky Treasure]] no longer has an eye. | ||
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''. | **[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''. | ||
***Light-blue and dark-blue variants of the tentacle | ***Light-blue and dark-blue variants of the [[tentacle claw]]s from ''[[Rayman Legends]]'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the [[tentacle claw]]s in the other worlds also being dark-blue in ''[[Rayman Origins]]''. | ||
***All of the black [[darkroot]]s have been replaced with either the green variant from ''Rayman Legends'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes. | ***All of the black [[darkroot]]s have been replaced with either the green variant from ''[[Rayman Legends]]'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes. | ||
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]]. | **The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]]. | ||
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four | *All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four Kings]] also no longer have any dialogue upon defeat. | ||
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | *A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | ||
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | *All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | ||