Rayman 3: Difference between revisions
Hunchman801 (talk | contribs) I think we might want to differentiate between references and inspirations |
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*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from ''Half-Life''. She notably calls the level "Black Lumsa". | *The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from ''Half-Life''. She notably calls the level "Black Lumsa". | ||
*The gameplay of | *The gameplay of [[the Desert of the Knaaren]] was inspired by the gameplay of ''Metal Gear Solid'', according to Benjamin Haddad.<ref name="teloru">YouTube, ''23 Years Later, the Devs Speak - RAYMAN 3 DOCUMENTARY'', https://www.youtube.com/watch?v=07oTF4Vj-74</ref> | ||
*The mini-game | *The mini-game [[Commando]] is a reference the video game ''Commando'' from 1985. | ||
=== Movies === | === Movies === | ||
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*[[Bégoniax]] was directly inspired by Madam Mim from Disney's ''The Sword and the Stone'', according to ''[[L'Histoire de Rayman]]''. | *[[Bégoniax]] was directly inspired by Madam Mim from Disney's ''The Sword and the Stone'', according to ''[[L'Histoire de Rayman]]''. | ||
*The | *The [[Hoodlum]]s were partly inspired by the character Oogie Boogie from the movie ''The Night Before Christmas'', according to art director Céline Tellier.<ref name="teloru"/> | ||
* | *The scene where [[Art Rytus]] tickles [[Globox]] is a reference to the movie ''Audition'', according to screenwriter David Neiss.<ref name="teloru"/> | ||
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. "Mailman-Slicers” in French), in reference to the TIE fighters from ''Star Wars'', according to the PS2 demo file. | *During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. "Mailman-Slicers” in French), in reference to the TIE fighters from ''Star Wars'', according to the PS2 demo file. | ||