The Fairy Council: Difference between revisions

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==Description==
==Description==
Its name a misnomer, the Fairy Council is notably void of [[Fairy|fairies]]; in fact, it is confirmed in ''Revolution'' that at least [[Ly the Fairy|one fairy]] doesn't live in the council at all.  Instead, the Fairy Council is actually the home of the [[Ludiv|Ludivs]] and the capital of the [[Teensie]] royalty.  It is a very important place, as the [[Heart of the World]] is hidden there.
Its name is a misnomer, the Fairy Council is notably void of [[Fairy|fairies]]; in fact, it is confirmed in ''Revolution'' that at least [[Ly the Fairy|one fairy]] doesn't live in the council at all.  Instead, the Fairy Council is actually the home of the [[Ludiv|Ludivs]] and the capital of the [[Teensie]] royalty.  It is a very important place, as the [[Heart of the World]] is hidden there.


Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic.  The interior glows with a blue aura and various halls have reflective walls or floors.  Ludivs reside within the council walls in a similar fashion to ants.  Deep within the Fairy Council lies the [[Grand Minimus]]' throne room and the [[Heart of the World]].
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic.  The interior glows with a blue aura and various halls have reflective walls or floors.  Ludivs reside within the council walls in a similar fashion to ants.  Deep within the Fairy Council lies the [[Grand Minimus]]' throne room and the [[Heart of the World]].
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As alluded to in ''Rayman 2'', the Fairy Council is a sort of central meeting place when trouble strikes the [[Glade of Dreams]].
As alluded to in ''Rayman 2'', the Fairy Council is a sort of central meeting place when trouble strikes the [[Glade of Dreams]].


==As a Level==
==As a level==
===Seeking Globox===
===Stage 1===
The Fairy Council begins as [[Murfy]] picks up [[Rayman (character)|Rayman]] and flees from the approaching [[Hoodlum|Hoodlums]].  After escaping the Hoodlums, Rayman and Murfy set out to find [[Globox]], who has Rayman's handsAs they go, Murfy reads to Rayman the ''Rayman 3'' [[Manual|manual]] and in doing so teaches the player the controls and how to use Combo ModeEventually, Rayman catches up to Globox and helps him out of a barrelRayman gets his hands back and the trio approaches the Fairy Council.  Unfortunately, Hoodlums arrive and storm the Fairy Council before Rayman has a chance to stop them.
Straight after the introduction cinematic, the game begins[[Murfy]] picks up Rayman, whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlums]].  The player mainly controls Murfy, and has to guide them both so that they collect all the [[Red Lum]]s that are scattered around the placeIf Rayman hasn't collected them all, Murfy will take him back to the beginning againThere are two rounds of Red Lums to collectOnce they are all collected, the pair lead themselves to safety.


===The Ludiv Nest===
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).   
Globox hurries ahead, leaving Rayman and Murfy to seek him out once more.  Inside the Fairy Council, Rayman is taught more complex maneuvers (similar to the [[Fairy Glade]]/[[Minisaurus Plains]] in ''Rayman 2'') and battles against his first HoodlumsEventually, [[Andre]] makes his plan known and rushes off in search of the Heart of the World after fighting with a Ludiv.


As Rayman delves further into the cavernous sanctum, the council begins to fall apartAmid the cave-ins and collapses, Rayman and Murfy encounter Globox; unfortunately, their reunion is again interrupted by AndreAndre accidentally flies into Globox, and the two are sent flying into the Grand Minimus' throne room.
==Stage 2==
Rayman and Murfy end up in a quieter place around the Fairy Council, which is scattered with [[gem]]s, most of which are yellowAt this point, Murfy withdraws the [[Manual]] and tells Rayman that his missing hands are in possession of Globox, who is hiding somewhere.  He then introduces the player to the game's score system, in which points are added to the score for certain actionsRayman then begins his search for Globox, while breaking [[Ray-gnome]]s by kicking with his feet and collecting gems and Red Lums (if he needs them).  Some of the gems form a trail.


Inside the throne room, Rayman encounters many disco-loving [[Teensie|Teensies]], and on the far side of the room is the Grand Minimus and Globox.  The Grand Minimus explains that it is too dangerous to keep Globox in the Council (as he swallowed Andre); Rayman must seek out the [[Otto|doctor]] in the [[Clearleaf Forest]].
Eventually, Rayman and Murfy are outside of the Fairy Council itself, where they find a shivering barrel and a footswitch.  It turns out that Globox is hiding in this, and Rayman has to follow him.  The foot switch causes what appears to be a stone block to appear, which blocks Globox's path, allowing Rayman to kick him free.  Now the the friends have reunited, so do Rayman's hands, and he can now use his fist to attack.  Near the entrance, he'll encounter a single [[Hermit Crab]] hidden in the ground.


At the door of the Council, there is a hand switch which turns on a light that attracts Globox's attention briefly.  He turns around and notices a gang of Hoodlums - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat.  Globox runs straight through the door into the Council, followed by these Hoodlums, and then Rayman and Murfy.   
==Stage 3==
   
==Characters==
==Characters==
===Good Guys===
===Good Guys===