Rayman 3 (Game Boy Advance): Difference between revisions
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'''''Rayman 3 (GBA)''''' is a portable version of the [[Rayman 3: Hoodlum Havoc|console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld Rayman game to feature multi-player modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from ''[[Rayman 1|Rayman]]'', ''[[Rayman 2: The Great Escape|Rayman 2]]'', and ''Rayman 3'', though it is mostly centered around the story of ''Rayman 2''. It is thought | '''''Rayman 3 (GBA)''''' is a portable version of the [[Rayman 3: Hoodlum Havoc|console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld Rayman game to feature multi-player modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from ''[[Rayman 1|Rayman]]'', ''[[Rayman 2: The Great Escape|Rayman 2]]'', and ''Rayman 3'', though it is mostly centered around the story of ''Rayman 2''. It is thought that it was originally developed as a Game Boy Advance version of ''[[Rayman 2: The Great Escape|Rayman 2]]'', and that its ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' elements were added late in its development so that it could be marketed as a Game Boy Advance version of ''Rayman 3''. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in two levels of the game ([[Hoodlum Hideout]] and [[Wretched Ruins]]). | ||
==Plot== | ==Plot== | ||
The game begins | The game appears either to be set between the events of ''[[Rayman 2: The Great Escape|Rayman 2]]'' and ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', or to be an alternative sequel to ''Rayman 2''. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As Rayman is about to go and find a way to cure him, Globox runs away, and leaves him worried that he'll end up doing something stupid. Meanwhile, [[Razorbeard]] hears about this incident and becomes hellbent on catching Globox to extract the Dark Lum, so he can use it to make himself more powerful, while hoping to destroy Rayman again with the [[Grolgoth]]. | ||
==Single-player | ==Single-player gameplay== | ||
As in ''[[Rayman 2: The Great Escape|Rayman 2]]'', Rayman must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original ''Rayman'' in which the 102 cages of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 cages have to be broken in order to reach the [[Heart of the Ancients]]. | |||
The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected. These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[Spiral door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in. If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels. Rayman can also exit both a level or a world if he walks to the exit signs at the beginning. Each world contains at least one boss and a Mega Havoc bonus level. | The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected. These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[Spiral door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in. If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels. Rayman can also exit both a level or a world if he walks to the exit signs at the beginning. Each world contains at least one boss and a Mega Havoc bonus level. | ||