Rayman Designer hacking: Difference between revisions

more stuff.....but even not finnished
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Fixed spelling and grammar errors
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==Graphics==
==Graphics==


'''Normal Plattforms (Tiles):'''
'''Normal Platforms (Tiles):'''


In every World-Folder of the game there is a .PCX graphic file. It contains all the plattfom tiles which are used by the Mapper. You can cange or add stuff, but look to it that
In every World-folder of the game, there is a .PCX graphic file. It contains all the platform tiles which are used by the Mapper. You can change or add stuff, but you cannot edit:


*the colorpalette the same after editing (or the grahpics ingame will be messed up).
-The color palette used in the file; don't add new colors (or the graphics ingame will be messed up).
*the first square on the top-left corner is emty (background-transparency color).
-The first square on the top-left corner; it's used to set the transparent color in the file.
*you don't change the "blocks" at the bottom.
-The lowest row of tiles.
*you can't cahnge the image size. If you do, the Mapper woun't open the current world.
-The image size. If you do, the Mapper may not load.


Also note that all maps (exept the ones which ubisoft made) will assume the new graphics, if you replace the standart tiles.
Also note that all maps (exept the ones which ubisoft made) will use the new graphics if you replace the standard tiles.






'''Animated Objects (Spites Of The Events):'''
'''Animated Objects (Sprites Of The Events):'''


All animated spites of the game (Rayman itself, enemies etc.) are stored in .DES files. These files are packed in the .WLD files of the game. It's totally unclear how to upen these files, but when you opem the WLD files of RD (in the "pcmap" folder) with a texteditor, you can see which .DES and .ETA files are packed in it. The .ETA files do order the spitefiles in some way, but what they exctly do is unsure (it seems that they give the events some abilities).
All animated spites of the game (Rayman itself, enemies etc.) are stored in .DES files. These files are packed in the .WLD files of the game. It's totally unclear how to open these files, but when you opem the WLD files of RD (in the "pcmap" folder) with a texteditor, you can see which .DES and .ETA files are packed in it. The .ETA files do order the spitefiles in some way, but what they exctly do is unsure (it seems that they give the events some abilities).


The only way see what in is the .DES files you must change some things of an eventcode (see below) with a texteditor, save it, go in the game and see what happens (it may crash cause not all coordinates work). The names of the .DES files are also tell you whats in it (most of them are in French, but some are English.) Examples:
To see whats in the .DES files, you must change some things of an eventcode (see below) with a texteditor, save it, go in the game and see what happens (it may crash cause not all coordinates work). The names of the .DES files are also tell you whats in it (most of them are in French, but some are English.) Examples:


*RAY.DES = Rayman
*RAY.DES = Rayman
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*MUS.DES = Musician (Mountain)
*MUS.DES = Musician (Mountain)


Some of these files contain only one object (like the CLE.DES) and others conatin very much different objects. Note also that you can't see which .DES files Rayman 1 or the RJ Games have. In these games the .WLD files are packed / encrypted different. But in the .WLD files of the "Fanpack" and in the .WLD files of "Rayman Collector" you can see the filenames.  
Some of these files contain only one object (like the CLE.DES) and others conatin very many different objects. Note also that you can't see which .DES files Rayman 1 or the RJ Games have. In these games the .WLD files are packed / encrypted different. But in the .WLD files of the "Fanpack" and in the .WLD files of "Rayman Collector" you can see the filenames.