Rayman (early production): Difference between revisions

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Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.


==SNES version==
==Super Nintendo Entertainment System version==
[[Image:Rayman-snes.jpg|thumb|500px|right]]
[[Image:Rayman-snes.jpg|thumb|500px|right]]
In July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original ''Rayman'' game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be [[Rayman's girlfriend|Raygirl]]. Rayman's body is red rather than the purple used in the final game, and Raygirl's body is blue. Both characters look considerably bulkier than Rayman's final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original ''Rayman'' game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be [[Rayman's girlfriend|Raygirl]]. Rayman's body is red rather than the purple used in the final game, and Raygirl's body is blue. Both characters look considerably bulkier than Rayman's final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].


With the advent of more powerful, optical disc-based games systems, the SNES version of ''Rayman'', though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the ''[[Rayman 1]]'' which is known today.
With the advent of more powerful, optical disc-based games systems, the SNES version of ''Rayman'', though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the ''[[Rayman 1]]'' which is known today.
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==Early Jaguar prototype==
==Atari Jaguar – early prototype==
[[Image:BetaEnemies.jpg|frame|left|These unidentified enemies in the early Jaguar version of the game are holdovers from the game's cancelled SNES version]]
[[Image:BetaEnemies.jpg|frame|left|These unidentified enemies in the early Jaguar version of the game are holdovers from the game's cancelled SNES version]]
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]
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==Jaguar Demo version==
==Atari Jaguar – demo version==
[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]
[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word Nova" next to it.
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word Nova" next to it.


There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POE’ is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it represents and counts how many enemies have been defeated. Only the lives counter and five of the hit points made it into the final game.
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POE’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.


The game crashes when [[Rayman]] falls into a body of water.
The game crashes when [[Rayman]] falls into a body of water.