Rayman Origins: Difference between revisions
mNo edit summary |
Spiraldoor (talk | contribs) mNo edit summary |
||
| Line 10: | Line 10: | ||
}} | }} | ||
'''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the ''Rayman'' series. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rabbid]]s. The game will feature two-player co-operative play, with the second player controlling [[Globox]]. The game is a prequel to [[Rayman 1|the original ''Rayman'' game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. | '''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the ''Rayman'' series. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rabbid]]s. The game will feature two-player co-operative play, with the second player controlling [[Globox]]. The game is a prequel to [[Rayman 1|the original ''Rayman'' game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]'s health and damage style: instead of a single health bar, Rayman's life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). | ||
The [[UBIart]] developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’ | The [[UBIart]] developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’ | ||