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'''Ape Pirates''' are powerful [[Robo-Pirate|Robo-Pirates]] from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman | '''Ape Pirates''' are powerful [[Robo-Pirate|Robo-Pirates]] from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman Revolution]]'' and ''[[Rayman DS]]''. They are notable for being near-invincible. They also make a cameo appearance on a production line in the [[Electric Final]] race course in ''[[Rayman M]]'' and, together with many other [[Robo-Pirate]]s, in the [[Hoodlum Headquarters]] in ''[[Rayman 3: Hoodlum Havoc]]''. | ||
==Description== | ==Description== | ||
In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney's ''Peter Pan''. Ape Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white | In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney's ''Peter Pan''. Ape Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white stripy shirt. They walk on all fours like a gorilla. According to the official ''Rayman 2'' website, their IQ is somewhere between that of a deep-sea sponge and a toast. | ||
==Battle | ==Battle strategy== | ||
Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode. | Ape Pirates attack in only one way: they charge suddenly, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode. | ||
Another way to neutralise an Ape Pirate is to incapacitate them by lobbing a [[plum]] at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the [[Livingstone]]s in [[Rayman 1|the original Rayman game]]. | Another way to neutralise an Ape Pirate is to incapacitate them by lobbing a [[plum]] at its head. This technique can also be used to gain access to otherwise unreachable ledges, as it immobilises the Ape Pirate, allowing his plum-encased head to be used as a platform. Both of these techniques were previously available and useful when applied to the [[Livingstone]]s in [[Rayman 1|the original ''Rayman'' game]]. | ||
==Locations== | ==Locations== | ||
*[[The Bayou]] ( | *[[The Bayou]] (first appearance) | ||
*[[Whale Bay]] ( | *[[Whale Bay]] (excluding the Sony PlayStation version) | ||
*[[Sanctuary of Stone and Fire]] ( | *[[Sanctuary of Stone and Fire]] (excluding the Sony PlayStation version) | ||
*[[Echoing Caves]] | *[[Echoing Caves]] | ||
*[[Top of the World]] ( | *[[Top of the World]] (excluding the Sony PlayStation version) | ||
*[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]] | *[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]] | ||
*[[Electric Final]] ( | *[[Electric Final]] (cameo appearance in ''[[Rayman M]]'') | ||
*[[Hoodlum Headquarters]] ( | *[[Hoodlum Headquarters]] (cameo appearance in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'') | ||
==See | ==See also== | ||
*[[Livingstone]] | *[[Livingstone]] | ||
*[[Robo-Pirate | *[[Robo-Pirate]] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||