Mr Dark's Dare: Difference between revisions

Haruka (talk | contribs)
Spiraldoor (talk | contribs)
mNo edit summary
Line 1: Line 1:
'''Mr Dark's Dare''' (called '''Mr Dark's Château''' in the Atari Jaguar version) is the first and only level of [[Candy Château]], the sixth and last world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits.
'''Mr Dark's Dare''' (called '''Mr Dark's Château''' in the Atari Jaguar version) is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits.


{| width="100%"
{| width="100%"
Line 6: Line 6:
__NOTOC__
__NOTOC__
==Part 1==
==Part 1==
 
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and caramel lakes.
In this phase, [[Rayman]] has to slide on whipped cream with a [[frying pan]], avoiding gaps and caramel lakes.


[[Image:MapCAK1-1PC.jpg|700px|PC version]]
[[Image:MapCAK1-1PC.jpg|700px|PC version]]
Line 23: Line 22:


==Part 2==
==Part 2==
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PlayStation version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PlayStation version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.


Line 43: Line 41:


==Part 3==
==Part 3==
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].


Line 54: Line 51:


==Part 4==
==Part 4==
[[Rayman]] has to battle [[Mr Dark]].
[[Rayman]] has to battle [[Mr Dark]].


|}
|}


==External Links==
==External links==
 
* [http://www.youtube.com/watch?v=fzYU4kHqXfI Mr Dark's Dare playthrough at YouTube (Sony PlayStation version) (Part 1/2)]
* [http://www.youtube.com/watch?v=fzYU4kHqXfI Gameplay of Mr Dark's Dare level on the PS1 version (Part 1/2)]
* [http://www.youtube.com/watch?v=EVkM9AkleGo Mr Dark's Dare playthrough at YouTube (Sony PlayStation version) (Part 2/2)]
* [http://www.youtube.com/watch?v=EVkM9AkleGo Gameplay of Mr Dark's Dare level on the PS1 version (Part 2/2)]


* [http://www.youtube.com/watch?v=__dpqvpz_7k Gameplay of Mr Dark's Dare level on the PC/MS-DOS version]
* [http://www.youtube.com/watch?v=__dpqvpz_7k Mr Dark's Dare playthrough at YouTube (PC/MS-DOS version)]


{{Chateaulevels}}
{{Chateaulevels}}