The Hall of Doors: Difference between revisions
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'''The Hall of Doors''' is a location found in most versions of ''[[Rayman 2: The Great Escape]]''. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall. | '''The Hall of Doors''' is a location found in most versions of ''[[Rayman 2: The Great Escape]]''. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall. | ||
[[File:The Hall of Doors N64 01 The Woods of Light.jpg|thumb|left|320px|The [[Spiral Door]] to [[the Woods of Light]], the game's first level (N64 version)]] | |||
==Description== | ==Description== | ||
The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original ''Rayman'' game]]. When Rayman walks to a [[Spiral Door]], a hologram of something from that Door's level appears. For example, bringing Rayman to the [[Spiral Door|Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear. | The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original ''Rayman'' game]]. When Rayman walks to a [[Spiral Door]], a hologram of something from that Door's level appears. For example, bringing Rayman to the [[Spiral Door|Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear. | ||
[[File:The Hall of Doors N64 21 The Crow's Nest.jpg|thumb|320px|right|The [[Spiral Door]] to [[the Crow's Nest]], the game's final level (N64 version)]] | |||
In the PlayStation version of ''Rayman 2'', the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]]. | In the PlayStation version of ''Rayman 2'', the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]]. | ||
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In ''[[Rayman Revolution]]'', the PlayStation 2 remake of ''Rayman 2'', the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of the [[Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], the Front is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level. | In ''[[Rayman Revolution]]'', the PlayStation 2 remake of ''Rayman 2'', the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of the [[Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], the Front is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level. | ||
==See also== | ==See also== | ||