Prickly Passage: Difference between revisions

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'''Prickly Passage''' is the tenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']].  Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny vines.  It is found in [[Haunted Dreams]] on the World Map.
'''Prickly Passage''' is the tenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']].  Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s.  It is found in [[Haunted Dreams]] on the World Map.


==Level==
==Level==
===Phase 1===
===Phase 1===
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains.  While riding, he can jump as well as boost, which is useful for avoiding the Hoodlums' giant hanging maces.  The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains.  While riding, he can jump as well as boost, which is useful for avoiding the [[Hoodlum]]s' giant hanging maces.  The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.


===Phase 2===
===Phase 2===
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==See also==
==See also==
* [[The Menhir Hills]]
* [[The Menhir Hills]]
* [[Nettle]]


==External Links==
==External Links==