Prickly Passage: Difference between revisions
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'''Prickly Passage''' is the tenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny | '''Prickly Passage''' is the tenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map. | ||
==Level== | ==Level== | ||
===Phase 1=== | ===Phase 1=== | ||
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the | In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the [[Hoodlum]]s' giant hanging maces. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here. | ||
===Phase 2=== | ===Phase 2=== | ||
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==See also== | ==See also== | ||
* [[The Menhir Hills]] | * [[The Menhir Hills]] | ||
* [[Nettle]] | |||
==External Links== | ==External Links== | ||