Talk:Ray Breakout: Difference between revisions

No edit summary
Cairnie (talk | contribs)
Line 9: Line 9:
:: [http://i349.photobucket.com/albums/q388/spiraldoor/ProjectTempestscreenshot.png Here] is a screenshot of exactly what Project Tempest was doing when I took the images. It always displays black bars at both the top and bottom of the screen, and I haven't found a way to remove them (the size of the window can't be changed as far as I'm aware). Because of this I assumed that what the emulator was displaying was, more or less, what the Jaguar would have displayed. It adds a framerate indicator in the top-left corner, but I edited this out in the images I uploaded (there's meant to be nothing but black there, so the edited images were exactly as they would have been if the framerate notification had never been there). I'm not sure if either of the black bars are actually supposed to be there, or if one or both of them were added (or just expanded) by the emulator. —[[User:Spiraldoor|Spiraldoor]] 15:18, 12 January 2011 (UTC)
:: [http://i349.photobucket.com/albums/q388/spiraldoor/ProjectTempestscreenshot.png Here] is a screenshot of exactly what Project Tempest was doing when I took the images. It always displays black bars at both the top and bottom of the screen, and I haven't found a way to remove them (the size of the window can't be changed as far as I'm aware). Because of this I assumed that what the emulator was displaying was, more or less, what the Jaguar would have displayed. It adds a framerate indicator in the top-left corner, but I edited this out in the images I uploaded (there's meant to be nothing but black there, so the edited images were exactly as they would have been if the framerate notification had never been there). I'm not sure if either of the black bars are actually supposed to be there, or if one or both of them were added (or just expanded) by the emulator. —[[User:Spiraldoor|Spiraldoor]] 15:18, 12 January 2011 (UTC)
::: Well clearly, the whole thing is fucked, as we can obviously see that the image doesn't have neat sprites. 648×455 appears to be the actual original size on Project Tempest (just launched it to check), which is clearly weird, but at least when I play it I am getting neat sprites. I fail to understand what is going on, we should definitely ask Stacey how she got her screenshots. —[[User:Hunchman801|Hunchman801]] 23:33, 12 January 2011 (UTC)
::: Well clearly, the whole thing is fucked, as we can obviously see that the image doesn't have neat sprites. 648×455 appears to be the actual original size on Project Tempest (just launched it to check), which is clearly weird, but at least when I play it I am getting neat sprites. I fail to understand what is going on, we should definitely ask Stacey how she got her screenshots. —[[User:Hunchman801|Hunchman801]] 23:33, 12 January 2011 (UTC)
: I think I did use PT to take the ones I did; cropped off the borders and resized it in Photoshop using the "nearest neighbour" setting which is often used to preserve hard edges.  I just had to be careful not to be one pixel off when I crop them. --[[Image:RKartHead.gif]]  '''[[User:Staceyw|StaceyW]] ♬''' 16:38, 13 January 2011 (UTC)
Return to "Ray Breakout" page.