Resistance: Difference between revisions

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it only strikes me now that we do not quantitatively know how charging rayman's fist influences its strength in the original game (while we do for the following two)
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And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions.
And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions.
While a standard punch inflicts 1 hit point (2 with a [[Golden Fist]]), a charged punch can inflict more damage depending on the charging time.


==In ''[[Rayman 2: The Great Escape|Rayman 2]]''==
==In ''[[Rayman 2: The Great Escape|Rayman 2]]''==

Revision as of 00:19, 9 February 2011

The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated.

In Rayman

In Rayman, this parameter is similar to the number of standard punches (without power-ups, full frontal and targeting the gravity centre) needed to defeat the enemy. It is obtained from the EVE.MLT files in Rayman Designer :


œdef,MS_cha,CHA, 4 ,

/ch~eur/

CHA.ETA,

2 , 254,

33 , 255,

100,80,

0 , 0 ,

80,95,32,

0,3,3,

12 , 254 , 5 ,

This is the example of a Hunter, and its resistance is 3.

For the rare enemies that are not present in Rayman Designer, the resistance is estimated from the number of standard punches needed to defeat them.

And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions.

While a standard punch inflicts 1 hit point (2 with a Golden Fist), a charged punch can inflict more damage depending on the charging time.

In Rayman 2

In Rayman 2, the resistance is defined as the number of standard energy balls needed to defeat the enemy, or its equivalent if other means are employed.

While a standard energy ball inflicts 1 hit point (3 with a Power Fist), a charged energy ball can inflict from 1 to 3 hit points depending on the charging time (respectively 3 to 6 hit points with a Power Fist).

In Rayman 3

In Rayman 3, the resistance is defined as the number of standard punches needed to defeat the enemy.

While a standard punch inflicts 1 hit point (2 with a Heavy Metal Fist), a charged punch can inflict from 1 to 3 hit points depending on the charging time (respectively 2 to 6 hit points with a Heavy Metal Fist).