Talk:Boss Biditank: Difference between revisions

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:Because we don't know how powerful the electricical cannon is. To leave the Boss Biditank at 3 HP would be to drastically understate its defensive capacity – there's no way its resistance could be as low as that of a [[hunter]], no matter what way you look at it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:14, 4 March 2011 (UTC)
:Because we don't know how powerful the electricical cannon is. To leave the Boss Biditank at 3 HP would be to drastically understate its defensive capacity – there's no way its resistance could be as low as that of a [[hunter]], no matter what way you look at it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:14, 4 March 2011 (UTC)
::At least Spyglass is invincible when out of the Biditank. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:18, 4 March 2011 (UTC)
::At least Spyglass is invincible when out of the Biditank. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:18, 4 March 2011 (UTC)
:Spiral's right, we cannot consider that the Biditank has 3 hit points. I had to remove the life bar you added to the template, as it is an inherent reference to the '''[[Resistance]] article''', in which we clearly specify that hit points correspond to standard punches from Rayman's fist. Something I'm worried about is that, unlike ''Rayman 2'', the size of life bars in Revolution is not proportional to the HP of the corresponding enemy. In other terms, while Foutch's resistance, for example, can be measured from the size of his life bar in ''Rayman 2'', since a standard shot always removes the same length from the bar, it might be impossible to determine the resistance of the Biditank. Any suggestions on how to interpret the power of the cannon are welcome though. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:14, 6 March 2011 (UTC)
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