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[[File:Balloons-Arcade-R3HH-PC-RedGem.jpg|thumb|left|320px|The red [[jewel]]s refill more the red bar than the yellow [[Jewel|jewels]].]]
[[File:Balloons-Arcade-R3HH-PC-RedGem.jpg|thumb|left|320px|The red [[jewel]]s refill more the red bar than the yellow [[Jewel|jewels]].]]


This minigame takes place in the seas of the [[Glade of Dreams]], probably in [[the Looming Sea]]. The main goal is to help [[Rayman]] reach the top of [[Globox]]'s ship by jumping balloon by balloon while refilling the red bar with [[Jewel|jewels]] and not falling into the sea. The control method is the same as in regular gameplay in ''[[Rayman 3: Hoodlum Havoc]]''. The red bar represents [[Rayman]]'s health that slowly decreases as time passes. To refill the red bar, the player must catch the [[Jewel|jewels]] scattered around the landscape: the yellow [[Jewel|jewels]] refill a little of the red bar, the red [[Jewel|jewels]] refill more of the red bar than the yellow ones, and the green [[Jewel|jewels]] refill a lot more of the red bar than all the previous ones. [[Rayman]] can also find two types of [[Laser-Washing Powder|Laser-Washing Powders]] that will help him during the path: the [[Throttle Copter]] and the [[Lockjaw]], both working in the very same way as in regular gameplay of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. If the red bar gets completely empty or [[Rayman]] falls to the sea, the player loses the minigame immediately. The yellow bar represents the remaining distance to reach the top of [[Globox]]'s ship, that slowly gets reduced as the player gets closer to it. [[Globox]] can be seen in the prow of the ship with his arms outstretched. This is a reference to the movie ''Titanic''. The player wins when the yellow bar is completely empty and [[Rayman]] reaches the top of the ship.
This minigame takes place in the seas of the [[Glade of Dreams]], probably in [[the Looming Sea]]. The main goal is to help [[Rayman]] reach the top of [[Globox]]'s ship by jumping [[balloon]] by [[balloon]] while refilling the red bar with [[Jewel|jewels]] and not falling into the sea. The control method is the same as in regular gameplay in ''[[Rayman 3: Hoodlum Havoc]]''. The red bar represents [[Rayman]]'s health that slowly decreases as time passes. To refill the red bar, the player must catch the [[Jewel|jewels]] scattered around the landscape: the yellow [[Jewel|jewels]] refill a little of the red bar, the red [[Jewel|jewels]] refill more of the red bar than the yellow ones, and the green [[Jewel|jewels]] refill a lot more of the red bar than all the previous ones. [[Rayman]] can also find two types of [[Laser-Washing Powder|Laser-Washing Powders]] that will help him during the path: the [[Throttle Copter]] and the [[Lockjaw]], both working in the very same way as in regular gameplay of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. If the red bar gets completely empty or [[Rayman]] falls to the sea, the player loses the minigame immediately. The yellow bar represents the remaining distance to reach the top of [[Globox]]'s ship, that slowly gets reduced as the player gets closer to it. [[Globox]] can be seen in the prow of the ship with his arms outstretched. This is a reference to the movie ''Titanic''. The player wins when the yellow bar is completely empty and [[Rayman]] reaches the top of the ship.


[[File:Balloons-Arcade-R3HH-PC-Lockjaw.jpg|thumb|right|320px|The [[Lockjaw]] combat fatigue is one of the [[Laser-Washing Powder|Laser-Washing Powders]] found in Balloons.]]
[[File:Balloons-Arcade-R3HH-PC-Lockjaw.jpg|thumb|right|320px|The [[Lockjaw]] combat fatigue is one of the [[Laser-Washing Powder|Laser-Washing Powders]] found in Balloons.]]