Talk:Flying Blue Elf: Difference between revisions

IHeckler9 (talk | contribs)
No edit summary
Haruka (talk | contribs)
No edit summary
Line 6: Line 6:
::::I can try to confirm if they also make events happen, and not being just limited to objects. Maybe it will go to the same thing. I really should eat more magnesium and omega 3 capsules. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:24, 16 March 2011 (UTC)
::::I can try to confirm if they also make events happen, and not being just limited to objects. Maybe it will go to the same thing. I really should eat more magnesium and omega 3 capsules. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:24, 16 March 2011 (UTC)
:::::Well that was relevant. Anyway, I think you can only punch them in Designer. In Advance you have to go over them with Rayman to activate them, which is how Bad/Dark Rayman appears. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:05, 17 March 2011 (UTC)
:::::Well that was relevant. Anyway, I think you can only punch them in Designer. In Advance you have to go over them with Rayman to activate them, which is how Bad/Dark Rayman appears. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:05, 17 March 2011 (UTC)
::::::The Events Editor of Rayman Designer has got the sparkles in the Gendoor and Killdoors section. It seems it is what I said first: triggers the appearance of objects/events with a punch. I remember in Rayman 1 for PC you also need to punch. In PlayStation it is enough to pass by them. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:35, 17 March 2011 (UTC)
Return to "Flying Blue Elf" page.