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Rise & Shrine is a quite opened daylight map with sunny and clean sky located in the sacred areas from the [[Glade of Dreams]]. There's a sight for the mountains that were previously seen in [[Rayman 2: The Great Escape]], rising up the chances of this battle arena locate under the sky where the [[Buccaneer]] used to fly over in the prologue of the classical [[Rayman 2: The Great Escape|Rayman 2]].
Rise & Shrine is a quite opened daylight map with sunny and clean sky located in the sacred areas from the [[Glade of Dreams]]. There's a sight for the mountains that were previously seen in [[Rayman 2: The Great Escape]], rising up the chances of this battle arena locate under the sky where the [[Buccaneer]] used to fly over in the prologue of the classical [[Rayman 2: The Great Escape|Rayman 2]].
Its floor plan is essencially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cilindrical central platform with giratory walls which contain mythological symbols in white, with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols.
Its floor plan is essencially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cilindrical central platform with giratory walls which contain mythological symbols in white, with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols.
At norwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and an hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the [[Lum Fight]] mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the norwest chamber in the [[Capture the Fly]] mode.  
At norwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and an hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the [[Lum Fight]] mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the northwest chamber in the [[Capture the Fly]] mode.  


[[File:RiseAndShrine-RM-PC-StartPosition.jpg|thumb|320px|right|The first player's starting position]]
[[File:RiseAndShrine-RM-PC-StartPosition.jpg|thumb|320px|right|The first player's starting position]]


==External links==
==External links==