The Sanctuary of Water and Ice: Difference between revisions
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'''The Sanctuary of Water and Ice''' is a location in ''[[Rayman 2: The Great Escape]]'' and its remakes. It follows [[the Bayou]] in all versions of the game, even though the sanctuary itself is found at the end of [[Whale Bay]] | '''The Sanctuary of Water and Ice''' is a location in ''[[Rayman 2: The Great Escape]]'' and its remakes. It follows [[the Bayou]] in all versions of the game, even though the sanctuary itself is found at the end of [[Whale Bay]] in the PlayStation version and on [[the Lost Island]] in [[Rayman Revolution|the PS2 version]]. This is where [[Rayman]] fights [[Axel]] and finds the first [[Four Masks of Polokus|mask of Polokus]]. | ||
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==Original version== | ==Original version== | ||
[[File:The Hall of Doors N64 07 The Sanctuary of Water and Ice.jpg|thumb|left|320px|A [[Red Henchman 800]] is used to represent the level in [[the Hall of Doors]]]] | |||
===The Chamber of the Teensies=== | ===The Chamber of the Teensies=== | ||
Before entering the Sanctuary, Rayman is instead teleported to a hall, in which he meets the four Teensies he met in the [[Woods of Light]]. They tell him that he is now in | Before entering the Sanctuary, Rayman is instead teleported to a hall, in which he meets the four Teensies he met in the [[Woods of Light]]. They tell him that he is now in [[the Chamber of the Teensies]], a strange place that grants access to new worlds, provided that Rayman has collected at least 100 [[Yellow Lum]]s. If he has, then they will allow him to pass through the gigantic stone doors. A little hesitant, Rayman approaches them, and is then coaxed to go in by the Teensies. | ||
Rayman will visit the Chamber for each time he is about to find a world that hides one of Polokus' masks. | Rayman will visit the Chamber for each time he is about to find a world that hides one of Polokus' masks. | ||
===Phase 1=== | ===Phase 1=== | ||
Rayman arrives on the beach of an island | Rayman arrives on the beach of an island – one side, there are cliffs to climb, on the other side is a wooden pier with a cage hanging from a pole. While climbing up the cliffs, he will encounter a [[crab]] and a [[purple Henchman 800]] that can drill into the ground and tunnel to a nearby position – the drill can be deadly if it emerges and catches Rayman from underground. At the top of the cliffs, there is a little cave, and a pool of water, which has an underwater passage that leads to a small room with a cage. | ||
Rayman will then have to go back that way, and then climb the netted ladder, where he will then end up on a higher cliff | Rayman will then have to go back that way, and then climb the netted ladder, where he will then end up on a higher cliff on which small [[Robo-Pirate]] installations were constructed. There is also a strange door, and on its foot are two odd looking triangles, a yellow and a blue one – the Pirates have been looking for a way to open this door as well. Then Rayman will encounter a [[red Henchman 800]], and once the coast is clear, he can proceed to throwing kegs at the metal [[sparadrap]]s that lock the two buildings. Each one contains a [[Magic Sphere]], which needs to be placed on top of these triangular bases according to their colour. Once they are both placed on, the door, which leads to the Sanctuary itself, will open. | ||
Down the corridor, there is a hall in which lots of Yellow Lums are found. Its walls display octopuses with tentacles resembling waves. Though the name of the sanctuary suggests a mixed environment of water and ice, the interior of this part of the sanctuary lacks water and is predominantly icy. At the end of this chamber, Rayman finds an open passageway which leads into a gaping, star-filled void: the next area. | Down the corridor, there is a hall in which lots of Yellow Lums are found. Its walls display octopuses with tentacles resembling waves. Though the name of the sanctuary suggests a mixed environment of water and ice, the interior of this part of the sanctuary lacks water and is predominantly icy. At the end of this chamber, Rayman finds an open passageway which leads into a gaping, star-filled void: the next area. | ||