Rayman 1: Difference between revisions
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Spiraldoor (talk | contribs) the expanded 'game' template encroaches on the article and slightly pushes images out of position; not sure what to do about that but straighten everything out with extra line breaks |
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| name = Rayman | | name = Rayman | ||
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]] | | image = [[Image:Rayman PS1EUcov.jpg|center|250px]] | ||
| published by = Ubisoft | | published by = [[Ubisoft]] | ||
| developed by = | | developed by = Ubisoft Montpellier | ||
| designed by = [[Michel Ancel]], Serge Hascoet with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | |||
| soundtrack by = Rémi Gazel with various others | |||
| release date = 1995 | | release date = 1995 | ||
| genre = 2D Platformer | | genre = 2D Platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210 | | platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210 | ||
| ratings = 3+ (PEGI), E (ESRB) | |||
| distribution media = CD-ROM, cartridge, digital download | |||
| system requirements = | |||
}} | }} | ||
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==Plot== | ==Plot== | ||
Rayman's world depends on [[the Great Protoon]], a mystical orb which provides peace and harmony to the inhabitants of [[the valley]]. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the Fairy]] as she tries to defend the Great Protoon, which he then steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla. Rayman's rescue of her and the Great Protoon is not shown, but it is confirmed by the end-game screen. | Rayman's world depends on [[the Great Protoon]], a mystical orb which provides peace and harmony to the inhabitants of [[the valley]]. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the Fairy]] as she tries to defend the Great Protoon, which he then steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla. Rayman's rescue of her and the Great Protoon is not shown, but it is confirmed by the end-game screen. | ||
==Early production== | ==Early production== | ||