Rayman 1: Difference between revisions

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Spiraldoor (talk | contribs)
the expanded 'game' template encroaches on the article and slightly pushes images out of position; not sure what to do about that but straighten everything out with extra line breaks
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| name = Rayman
| name = Rayman
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]
| published by = Ubisoft
| published by = [[Ubisoft]]
| developed by = Ludimedia
| developed by = Ubisoft Montpellier
| designed by = [[Michel Ancel]], Serge Hascoet with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| soundtrack by = Rémi Gazel with various others
| release date = 1995
| release date = 1995
| genre = 2D Platformer
| genre = 2D Platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210
| ratings = 3+ (PEGI), E (ESRB)
| distribution media = CD-ROM, cartridge, digital download
| system requirements =
}}
}}


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==Plot==
==Plot==
Rayman's world depends on [[the Great Protoon]], a mystical orb which provides peace and harmony to the inhabitants of [[the valley]]. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the Fairy]] as she tries to defend the Great Protoon, which he then steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla. Rayman's rescue of her and the Great Protoon is not shown, but it is confirmed by the end-game screen.
Rayman's world depends on [[the Great Protoon]], a mystical orb which provides peace and harmony to the inhabitants of [[the valley]]. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the Fairy]] as she tries to defend the Great Protoon, which he then steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla. Rayman's rescue of her and the Great Protoon is not shown, but it is confirmed by the end-game screen.


==Early production==
==Early production==