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''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution]]'') '''''R2'''''. The Sony PlayStation version of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two version based on the Dreamcast incarnation of the game were released for the Apple iPhone (and the Apple iPod Touch) and for the Nintendo 3DS, being the latest intitled as ''[[Rayman 3D]]''. The PC version joined ''[[Rayman Forever]]'' on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. | ''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution]]'') '''''R2'''''. The Sony PlayStation version of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two version based on the Dreamcast incarnation of the game were released for the Apple iPhone (and the Apple iPod Touch) and for the Nintendo 3DS, being the latest intitled as ''[[Rayman 3D]]''. The PC version joined ''[[Rayman Forever]]'' on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. | ||
==Story== | |||
===The beginning=== | |||
''Rayman 2: The Great Escape'' takes place in various locations throughout [[the Glade of Dreams]], in contrast to [[Rayman 1|the original game]], which took place in a single surreal location known as [[the valley]]. ''Rayman 2''’s manual contain's the game's backstory: an army of [[Robo-Pirate]]s from the depths of space have arrived in the Glade of Dreams. Led by the infamous [[Admiral Razorbeard]], the Robo-Pirates have already destroyed more than one hundred peaceful planets, and intend to enslave the inhabitants of the Glade. A resistance movement is formed to combat the pirates. The heroic [[Rayman]] and his toad-like old friend [[Globox]] – whom he first met in ''[[Rayman Origins]]'' – head to [[the Great Forest]], where the pirates have gathered, and launch their attack. In the middle of the battle, Rayman suddenly loses his powers. He is telepathically contacted by an ally, [[Ly the Fairy]], who tells him that the pirates have just destroyed [[the Heart of the World]], the mystical orb of energy which kept the world's balance intact. It has been shattered into a thousand fragments known as [[Yellow Lum]]s, which are now scattered across the Glade. As a result of this unnatural upheaval, Rayman has lost the powers granted to him by [[Betilla the Fairy]] (with the exception of his [[helicopter|helicopter hair]]), rendering him helpless and leaving him to the mercy of the pirates. At Rayman's encouragement, Globox flees to find Ly. Rayman is captured by the pirates, and brought face-to-face with the Admiral Razorbeard, who tells Rayman that he will soon be his most obedient slave. Rayman vows revenge. | |||
At the opening of the game, we see numerous [[Robo-Pirate]] [[Warship]]s flying above the seas off the coast of the Glade of Dreams. The narrator informs us that they are searching for innocent prey, and that the Glade has been reduced to a planet of anguish and pain. The destruction of [[the Heart of the World]] has disrupted the natural order – as a result, evil creatures such as [[caterpillar]]s, [[spider]]s, [[piranha]]s and [[Zombie Chicken]]s have begun to proliferate. [[Rayman]] has been captured by the pirates and is currently being held in the ''[[Buccaneer]]'', the colossal, flying prison-ship where they keep their tens of thousands of slaves. Inside the ''Buccaneer'', we see that [[Globox]] has just been captured; he is being dragged to his cell by a pair of basic [[Henchman 800|Henchmen 800]]. Once inside, he is reunited with Rayman, who is overjoyed to see his friend but despairs of their current situation. Globox offers a ray of hope: he reaches into his mouth and pulls out a [[Silver Lum]], a glowing ball of energy which can grant Rayman a new power. [[Ly the Fairy]] created it and gave it to Globox, instructing him to allow himself to be captured so that he could smuggle it to Rayman. The hero absorbs the Silver Lum through [[Rayman's symbol|the round symbol on his chest]], and finds that his [[magic fist]] power – the ability to throw energy spheres – has been restored. Rayman uses it to break into a ventilation duct, and the two friends slide out of the ship and fall into the forest below. | |||
[[Rayman]] lands in [[the Woods of Light]], but [[Globox]] is nowhere to be seen. He meets a [[greenbottle]] who introduces himself as [[Murfy]]; he will act as Rayman's guide throughout the game, and will return to play a similar role in ''[[Rayman 3: Hoodlum Havoc]]''. Rayman comes across a [[cage]] with the [[Robo-Pirate]] insignia; upon breaking it, he finds the first of the [[Yellow Lum]]s, the thousand fragments of [[the Heart of the World]] which are scattered across [[the Glade of Dreams]]. As he collects more, Rayman will be allowed to access new areas, as well as gaining [[the Knowledge of the World]]. Rayman encounters three of the [[baby Globox]]es – the 650 children of Globox and his wife, [[Uglette]]. The babies are delighted to see Rayman, but begin to cry when he tells them that he does not know where their father is. Rayman asks them if they have seen [[Ly the Fairy|Ly]], and they inform him that the pirates have dragged her away. Soon Rayman comes across another pirate cage; when he breaks it, he finds an old friend and ally from ''[[Rayman Origins]]'': the [[Grand Minimus]], King of the [[Teensie]]s. Unfortunately the Grand Minimus has been locked in the cage with three of his brethren for so long that they can no longer remember which of them is the real king, leading them to spend a great deal of time squabbling over this. When they come to their senses, they inform Rayman that Ly was kidnapped by the Robo-Pirates and imprisoned in [[the Fairy Glade]]. In order to help him, they will transport him to [[the Hall of Doors]], a secret place which can be used to travel instantly to many locations. In order to open the way to the Hall, the Teensies require five Yellow Lums which Rayman can find scattered throughout the level. Once he brings them, the Teensies use their energy to open a magic, swirling portal known as a [[Spiral Door]]. Rayman jumps in and finds himself in the Hall of Doors, a forested cosmic void containing many Spiral Doors which lead to many places. Most of these levels must be completed in a set linear order. | |||
[[Rayman]]'s first stop is [[the Fairy Glade]], where the [[Robo-Pirate]]s are holding [[Ly the Fairy]] captive. This is the first level in the game where Rayman can actually fight and defeat Robo-Pirates. Eventually he finds Ly, who is imprisoned inside a spherical forcefield. He uses [[keg]]s to destroy the pirate machine which is powering the forcefield, thus freeing Ly. She tells him that their only hope for victory over the pirates is the god [[Polokus]], who was previously encountered in ''[[Rayman Origins]]'' under the guise of the Bubble Dreamer. Polokus is the creator of [[the Glade of Dreams]]. His power is such that his slighest dream or desire becomes reality, but he has been sleeping for many years, so he currently connot help combat the pirates. However, there is a legend which states that he can be reawakened by collecting the [[Four Masks of Polokus]], which he hid in four Sanctuaries around the Glade of Dreams long ago in case his people should ever need to wake him. Ly tells Rayman that he must find these Masks. Before leaving, she gives him a [[Silver Lum]] which grants him the power to swing through the air on [[Purple Lum]]s and cover large distances without touching the ground. At the end of the level, Rayman breaks a [[cage]] and frees a [[Teensie]], who opens a [[Spiral Door]] which can take Rayman back to [[the Hall of Doors]]. This scenario occurs at the end of almost every following level in the game. | |||
===The first Mask=== | |||
[[Rayman]]'s next stop is [[the Marshes of Awakening]], a murky swamp. At the beginning of the level, the player can find a side-path leading to a hidden area where Rayman meets a monster named [[Jano]]. If Rayman approaches Jano, the monster shoos him away, telling him that he can only enter his domain if he knows its name. Back on the main path, Rayman finds a [[cage]] floating in the swamp water. When he breaks it, his friend [[Sssssam|Sssssam the Watersnake]] emerges. Rayman asks Sssssam if he knows where he can find the [[Four Masks of Polokus]], but the snake has no idea. Sssssam invites Rayman to grab his neckerchief with his [[magic fist]] and hang on tight so that the snake can ferry him across the marshes to the end of the level. | |||
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by Rayman's progress, and despatches several [[Warship]]s to destroy him. Razorbeard eats a [[Yellow Lum]], reducing the number of extant Yellow Lums from 1000 to 999. At the beginning of the level is a side-path where Rayman can find a hologram of [[Ly the Fairy]]. If he has enough Yellow Lums, she will teleport him to a side-level called [[the Walk of Life]]. Although the Bayou is beset with Robo-Pirate Warships and dangerous obstacles such as [[helicopter bomb]]s, Rayman makes it through the area unscathed. | |||
[[The Walk of Life]] is one of two optional bonus levels in the game, the other being the extremely similar [[the Walk of Power|Walk of Power]]. It must be unlocked by going to [[the Bayou]] and approaching the holoram of [[Ly the Fairy]] after collecting a certain number of [[Yellow Lum]]s. Once it has been unlocked, it can be accessed directly from [[the Hall of Doors]]. In the level, Rayman must run with Ly and reach the finish line within a set amount of time. There are many Yellow Lums which can easily be collected. If the level is completed within the time limit, Ly grants Rayman full health. | |||
The next main level after [[the Bayou]] is [[the Sanctuary of Water and Ice]], where [[Rayman]] will find the first of the [[Four Masks of Polokus]]. This is the first of the game's Sanctuaries. The level starts on a beach, and soon ventures into a more cosmic and surreal territory when Rayman opens the Sanctuary door. The interior is composed mainly of blue stone, but it resembles [[the Hall of Doors]] in that it seems to exist in a starry void. Deep inside, Rayman encounters [[Axel]], the Guardian of the Sanctuary of Water and Ice. This blue floating being deems Rayman an intruder and immediately attacks him, as he was instructed to do by his creator, [[Polokus]]. With the telepathic advice of [[Ly the Fairy]], Rayman uses his [[magic fist]] to hit an icicle, causing it to fall onto Axel's head and defeat him. Rayman moves on to the final chamber of the Sanctuary, where he finds a raised platform on which rests a large stone container. As Rayman approaches the stone, [[Rayman's symbol|the symbol on his chest]] lights up, as does the identical symbol on the front of the stone. An energy connection forms between the two, and the stone slides open. Out of it rises the first Mask of Polokus. Rayman takes hold of it and is teleported to a strange, mystical promontory, where he meets Polokus, the god who dreamed [[the Glade of Dreams]] into existence. Polokus is sitting atop a stone identical to the one in which Rayman found the Mask. He congratulates Rayman on his progress, then takes the Mask and attaches it to one of the four sides of his stone. Polokus then creates a [[Spiral Door]] which takes Rayman back to the Hall of Doors. | |||
===The second Mask=== | |||
The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] – a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]'s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training Academy]], where [[Henchman 800|Henchmen 800]] doze rather than train. Eventually Rayman comes to another Robo-Pirate installation, where he finds his friend, [[Clark|Clark the Giant]]. Clark has just defeated twenty pirates, but in the heat of battle, he accidentally swallowed a rusty pirate part and took ill. In order to recover, he needs the [[Elixir of Life]], which can only be found in a place known as [[the Cave of Bad Dreams]]. Rayman finds a [[Spiral Door]] nearby and leaves, promising that he will return with the Elixir. | |||
Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]'s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano's staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors. | |||
Back in [[the Hall of Doors]], the player must move forward to [[the Menhir Hills]] once again, and repeat the early parts of the level. This time, when [[Rayman]] encounters the ill [[Clark]], he gives him the [[Elixir of Life]], which instantly restores him to perfect health. Clark smashes several walls, allowing Rayman to pass on to the next area of the Menhir Hills. (Clark leaves to find more pirates to fight – the consequences of this become apparent when Rayman reaches the [[Tomb of the Ancients]] later in the game.) Rayman rides a [[walking shell]] through tunnels filled with [[menhir]]s which emerge rapidly from the ground. Eventually he reaches a [[Spiral Door]] and completes the level. | |||
[[Rayman]]'s next stop is [[the Canopy]], a level set high in the upper levels of a yellow forest. Here he finds that his friend, [[Globox]] (whom the [[Robo-Pirate]]s consider their ‘Public Enemy #2’), has been imprisoned again. Rayman flicks a [[switch]] with his [[magic fist]], causing the laser cage which holds Globox to be deactivated. The two friends make their way through the Canopy. Globox uses his [[Rain Dance]] ability to short-circuic laser fences and make plants grow, but he becomes frightened and flees every time they encounter any Robo-Pirates. Rayman assures him that there is nothing wrong with being scared. Globox reaches into his mouth and produces another [[Silver Lum]] from [[Ly the Fairy]]. This one allows Rayman to charge his magic fist, making for more power energy balls which explode like grenades upon contact. After defeating a [[Warship]], the two friends continue and eventually find a Robo-Pirate installation; with the help of Globox's Rain Dance, Rayman hides inside a large newly-grown shrub and uses it to infiltrate the installation, where he finds a [[Spiral Door]]. Globox regretfully says that he cannot accompany Rayman, as he must go to find his wife [[Uglette]]. | |||
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. Rayman frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level. | |||
The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. Rayman spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is [[Umber]], the Guardian of the Sanctuary of Stone and Fire. Unlike [[Axel]], Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first [[Four Masks of Polokus|Mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and the second Mask emerges. Rayman takes it and once again is transported to [[Polokus]]'s domain. The god congratulates Rayman, takes the Mask, affixes it to his stone, and sends Rayman back to [[the Hall of Doors]]. | |||
===The third Mask=== | |||
[[Rayman]]'s next stop is [[the Echoing Caves]]. At the beginning of the level, he finds himself in a non-linear area which he must explore to find four [[switch]]es. These open a door which leads into a [[Robo-Pirate]] stronghold. Inside, Rayman must set [[keg]]s on fire and use them as rockets to fly himself over underground lakes of poisonous green water. At one point, a secret passage can be found, leading Rayman to a secret location in [[the Fairy Glade]] where an otherwise unreachable [[cage]] can be found. Completing this area returns Rayman to the Echoing Caves. At the end of the level, a [[Robo-Pirate]] [[Warship]] can be seen sailing ominously through the distant sky. | |||
The next level is [[the Precipice]]. [[Admiral Razorbeard]] is growing increasingly concerned with [[Rayman]]'s progress, and sends several [[Warship]]s to destroy him. The Precipice is a high, mountainous region. Rayman must cross huge gulfs on rickety wooden [[Robo-Pirate]] bridges which collapse within seconds of setting foot on them, while simultaneously avoiding the aggressive and untameable [[red walking shell]]s and the cannonballs from the pursuing Warships. One memorable moment occurs when Rayman must [[helicopter]] into a vast abyss while collecting a trail of [[Yellow Lum]]s and fighting off a nearby Warship's [[helicopter bomb]]s. Near the end of the level, Rayman must battle a powerful [[Ninja Pirate]] before gaining access to the final [[cage]] and its imprisoned [[Teensie]], who then creates a [[Spiral Door]] which will take Rayman back to [[the Hall of Doors]]. | |||
Next is [[the Top of the World]], a location high in the mountains of [[the Glade of Dreams]]. [[Rayman]] rides a [[Rollercoaster Challenge|rollercoaster]] through forests, [[Robo-Pirate]] installations and other obstacles, eventually finding himself in a pirate fortress. After fighting his way through the pirates inside (including numerous powerful [[Barrel Pirate]]s), Rayman comes to the end of the level. He must free a [[Teensie]] from a hidden side-passage in order to open the [[Spiral Door]]. | |||
[[Rayman]]'s next stop is [[the Sanctuary of Rock and Lava]], the third of the game's Sanctuaries. Rayman begins in a swamp; if he follows a side-path, he finds a hologram of [[Ly the Fairy]], who will teleport him to [[the Walk of Power]] if he has enough [[Yellow Lum]]s. If he follows the main path, Rayman soon finds himself in a series of lava-filled passageways. The level's name is misleading; unlike the previous Sanctuaries, there are no bosses to be fought here. | |||
[[The Walk of Power]] is the second of the game's two optional bonus levels, and is extremely similar to [[the Walk of Life]]. [[Rayman]] must first access this level by talking to the holographic [[Ly the Fairy]] in [[the Sanctuary of Rock and Lava]], but once it has been visited, it can be accessed directly from [[the Hall of Doors]]. In this level, Rayman races against Ly while collecting [[Yellow Lum]]s. The level must be finished within a set time limit; once the level is completed, Ly gives Rayman three [[Power Fist]]s. | |||
The next level is [[Beneath the Sanctuary of Rock and Lava]], a complex underground network of tunnels filled with [[nettle]]s and lava. At the beginning of the level, [[Ly the Fairy]] appears, and gives Rayman the [[Super Helicopter]] ability so that he can fly through the tunnels (though it requires great precision to accomplish this unharmed). At the end of the level, Rayman is attacked by [[Foutch]], the Guardian of [[the Sanctuary of Rock and Lava]]. Foutch looks very similar to [[Axel]], except for his colour; where Axel was blue, Foutch is red. He is also much more aggressive and powerful than the other Guardians. Foutch chases Rayman around his arena while hurling columns of flame at him. Rayman uses his [[magic fist]] to shoot the stalactites under which the pursuing Foutch regularly passes; after being hit on the head by three stalactites, Foutch is defeated. He releases a [[Purple Lum]]; Rayman uses it to swing to a high bridge leading to the centre of the arena, where he drops down and finds himself facing the chamber containing the third [[Four Masks of Polokus|Mask]]. [[Rayman's symbol]] opens the stone container, and the Mask transports him to [[Polokus]]'s domain, where the god attaches it to his own stone column and tells Rayman that his quest is almost complete. Polokus creates a [[Spiral Door]] to take Rayman back to [[the Hall of Doors]]. | |||
===The fourth Mask=== | |||
The next level is the [[Tomb of the Ancients]], an eerie graveyard-themed location. This area is under the rule of the [[Robo-Pirate]]s, who have several important installations here and seem to be burying their dead in the area. At the beginning of the level, [[Rayman]] finds a sign saying that the pirates have captured his friend [[Clark]] here and taken him to the [[Technical Check-up]]. This level also contains a notable secret passage in which Rayman can find the [[1000th Yellow Lum]] – the one which [[Admiral Razorbeard]] ate earlier in the game – though it is unclear how it came to be there. Another secret area, nicknamed the [[Tomb of the Ancients secret]], shows a strange celebration taking place and allows the player to unlock several cheat codes. At the end of the level, Rayman comes to the Technical Check-up, where he finds Clark. The giant is at first delighted to see his friend, but he soon begins acting strangely. Rayman discovers that he has a mechanical device implanted in his back; he is being controlled by the [[Spyglass Pirate]], a servant of [[Admiral Razorbeard]]. Rayman is forced to fight his friend, and eventually manages to destroy the remote-control device, freeing him from the Spyglass Pirate. Clark helps Rayman reach a [[Teensie]] [[cage]] and complete the level. | |||
Next is [[the Iron Mountains]], a strange and eclectic level. First [[Rayman]] finds himself in a rainy swamp. Then he passes into a [[Robo-Pirate]] installation, goes through a high-tech electrical barrier with many moving parts, and emerges in a mountainous area where he must fight another [[Ninja Pirate]] – the second of only two in the entire game. He then [[helicopter]]s down into a [[hot air balloon]], which takes him to a misty, [[menhir]]-filled peak called [[the Gloomy Island]]. He makes his way past the gigantic [[Robot Dinosaur]] and enters the [[Reformatory for Disturbing Children]], where some of the [[baby Globox]]es are imprisoned. Eventually Rayman manages to free them, and rides a [[walking shell]] past the Robot Dinosaur and into a passage which leads to the next area – [[the Pirate Mines]]. Here Rayman meets a distraught [[Uglette]], who informs him that the pirates have kidnapped her and [[Globox]]'s babies and put them to forced labour in the mines. She says that Globox tried to stop them, but the pirates captured him too, and took him to the ''[[Buccaneer]]''. Rayman commandeers an unmanned nearby [[Warship]] and uses it to fly around to the four mines – north, south, east and west – collecting hundreds of baby Globoxes. He brings them back to Uglette, who is overjoyed. One of the baby Globoxes reaches into him mouth and takes out a mask, which he says he found in the mines. Rayman sees it and realises that it is the fourth and final [[Four Masks of Polokus|Mask of Polokus]]; saying goodbye to Uglette and the babies, he takes the Mask and is transported to [[Polokus]]'s domain. Polokus congratulates Rayman, takes the Mask and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. Polokus tells Rayman that, now that he has been awakened, he can destroy all of the Robo-Pirates in [[the Glade of Dreams]], but says that he has no power in the air – Rayman himself must confront [[Admiral Razorbeard]] onboard the flying ''[[Buccaneer]]''. Rayman steps into Polokus's portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]]. | |||
===The end=== | |||
The next level is [[the Prison Ship]], also known as the ''[[Buccaneer]]''. About the same time [[Rayman]] enters this level, [[Admiral Razorbeard]] receives a very special guest: [[the General]] from ''[[Tonic Trouble]]'', another [[Ubisoft]] game. The General is a salesman, and persuades Razorbeard to purchase the [[Grolgoth]], a powerful robot with which Razorbeard could finally defeat Rayman. The Prison Ship itself is colossal, and Rayman must slide across its floors and tunnels while avoiding obstacles and trying not to fall. Later he gains a [[flying shell]], which he uses to fly through complex and labyrinthine passageways. Eventually Rayman finds the room where the prisoners are located; he smashes all of the cages, and the newly-freed [[Teensie]]s create [[Spiral Door]]s which can take everyone – Teensies, [[bird]]s and [[baby Globox]]es – to freedom. | |||
The final level of the game is [[the Crow's Nest]]. The player is taken directly to this level when they complete [[the Prison Ship]], but it is possible to return to [[the Hall of Doors]] via the pause menu (a feature unique to this level); this enables the player to save their game and access the Crow's Nest directly from the Hall of Doors, without having to play through the Prison Ship each time they wish to access it. At the beginning of the level, the [[Spyglass Pirate]] infroms [[Admiral Razorbeard]] that [[Rayman]] has collected the [[four Masks of Polokus]] and that he is currently onboard the ''[[Buccaneer]]''. Razorbeard is furious and tells the Spyglass Pirate that he will swim in molten lava for his failure, but orders him to prepare the [[Grolgoth]] in the meantime; Razorbeard wishes to deal with Rayman personally. In order to lure Rayman to the Crow's Nest – he ties up [[Globox]] there and prepares to kill him. Rayman arrives, and the Grolgoth (piloted by Razorbeard) attacks; Globox is knocked off the side of the ship, and Rayman is forced to fight the Grolgoth. After using his [[magic fist]] to reflect several of the Grolgoth's [[helicopter bomb]]s back at it, the Grolgoth jumps at Rayman, accidentally breaking through the mesh floor. Rayman and the Grolgoth tumble down the hollow mast of the ship towards the boiling lava below; [[Ly the Fairy]] uses her magic to save Rayman and give him a [[flying shell]] with which he can fight the Grolgoth. In order to attack, Rayman must collect glowing orbs which temporarily give him the ability to shoot at the Grolgoth. After a long battle, the Grolgoth is defeated, and Razorbeard flees in an escape pod after activating the Grolgoth's self-destruct mechanism. The ''Buccaneer'' is blown to pieces with Rayman still inside. | |||
We then see [[Rayman]]'s friends – [[Ly the Fairy]], [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gathered on Polokus's dreamlike promontory for a memorial service. They could only recover Rayman's [[Crazy Shoe|left shoe]], and they believe that Rayman died in the explosion of the ''[[Buccaneer]]''. Suddenly a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3: Hoodlum Havoc]]''. The end credits sequence shows [[Admiral Razorbeard]]'s escape pod fleeing through the depths of space. | |||