Military Academy: Difference between revisions
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The '''Military Academy''' is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of ''[[Rayman 2: The Great Escape]]''. | The '''Military Academy''' is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of ''[[Rayman 2: The Great Escape]]''. | ||
The Academy can only be reached by using a [[walking shell]] to cross a large passage full of [[nettle]]s. | The Academy can only be reached by using a [[walking shell]] to cross a large passage full of [[nettle]]s. 9 [[Yellow Lum]]s are found here, as well as 2 [[Familiar Spirit]]s. The inhabitants of the Academy are several Robo-Pirates and a [[walking shell]]. The Academy consists mainly of a large building with two rooms; the main one houses four [[Robo-Pirate]]s, while the other contains one. This one seems to be the boiler room, as various contraptions can be seen. | ||
As soon as [[Rayman]] enters the level, [[Murfy]] flies in and warns Rayman about the [[walking shell]] on the other side of a [[nettle]] patch. Rayman tires the missile out, then rides it over the nettles. To access a [[cage]] outside of the Academy, Rayman must make the shell smash into a door. A sign outside the Academy, erected by [[Admiral Razorbeard]], reads 'Military Academy. Please respect the need for total silence for the cadets' concentration.' The four Robo-Pirates in the Academy are all sleeping, making it easy for Rayman to dispatch of them. He can then choose to go into the boiler room, or to access the next part of the level. | As soon as [[Rayman]] enters the level, [[Murfy]] flies in and warns Rayman about the [[walking shell]] on the other side of a [[nettle]] patch. Rayman tires the missile out, then rides it over the nettles. To access a [[cage]] outside of the Academy, Rayman must make the shell smash into a door. A sign outside the Academy, erected by [[Admiral Razorbeard]], reads 'Military Academy. Please respect the need for total silence for the cadets' concentration.' The four Robo-Pirates in the Academy are all sleeping, making it easy for Rayman to dispatch of them. He can then choose to go into the boiler room, or to access the next part of the level. | ||