Capture the Fly: Difference between revisions
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'''Capture the Fly''' is third and last battle mode in ''[[Rayman M]]'' . | '''Capture the Fly''' is third and last battle mode in ''[[Rayman M]]'' . | ||
[[File:LightFly-Pink-Idle-PC-PS2.JPG|thumb|right|316px|A Light Fly, on its idle state represented with the pink colour.]] | |||
==The goal== | ==The goal== | ||
Players have the objective of catching the [[Light Fly]] and holding it as long as possible. The [[Light Fly]] is always positioned in one specific spot of the battle maps, normally in the middle of them glowing with a pink colour. When a player touches it, it sticks to him/her and it converts into the colour that representates the player's number: blue for player one, red for player two, yellow for player three and green for player four. After having possession of the [[Light Fly]], the player must avoid his opponents by running away to strategical spots of the battle map and to dodge the Rubber Bullets and trying to keep the [[Light Fly]] for himself/herself. The player gradually wins one point after other if he/she is able to hold the [[Light Fly]] for enough time. Players that hold the [[Light Fly]] are not able to shoot Rubber Bullets, while the other players can. The opponents that pursuit the [[Light Fly]] holder have five Rubber Bullets that are recharged gradually back to five some time after the usage of the ammo. When the [[Light Fly]] holder is hit, the [[Light Fly]] will fly to the player who shot the Light Fly. The battle ends when one of the players earns the set amount of points. | Players have the objective of catching the [[Light Fly]] and holding it as long as possible. The [[Light Fly]] is always positioned in one specific spot of the battle maps, normally in the middle of them glowing with a pink colour. When a player touches it, it sticks to him/her and it converts into the colour that representates the player's number: blue for player one, red for player two, yellow for player three and green for player four. After having possession of the [[Light Fly]], the player must avoid his opponents by running away to strategical spots of the battle map and to dodge the Rubber Bullets and trying to keep the [[Light Fly]] for himself/herself. The player gradually wins one point after other if he/she is able to hold the [[Light Fly]] for enough time. Players that hold the [[Light Fly]] are not able to shoot Rubber Bullets, while the other players can. The opponents that pursuit the [[Light Fly]] holder have five Rubber Bullets that are recharged gradually back to five some time after the usage of the ammo. When the [[Light Fly]] holder is hit, the [[Light Fly]] will fly to the player who shot the Light Fly. The battle ends when one of the players earns the set amount of points. | ||
<gallery> | |||
File:LightFly-Blue-Player1-PC-PS2.JPG|A Blue Light Fly, the colour represented for Player 1. | |||
File:LightFly-Red-Player2-PC-PS2.JPG|A Red Light Fly, the colour represented for Player 2. | |||
File:LightFly-Yellow-Player3-PC-PS2.JPG|A Yellow Light Fly, the colour represented for Player 3. | |||
File:LightFly-Green-Player4-PC-PS2.JPG|A Green Light Fly, the colour represented for Player 4. | |||
</gallery> | |||
[[Category: Battle Modes]] | |||