Gong (Rayman 3): Difference between revisions

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Erhem. Oh and Tim smells like to be a troll.
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A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear.
A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear.


In ''[[Rayman Origins]]'', the characters come across gongs which create bubbles of sound when hit, driving away dense swarms of bugs and temporarily opening up paths which can then be traversed.
In ''[[Rayman Origins]]'', several gongs can be found in the [[The Desert of Didgeridoos]].  When characters hit a  smiley gong, it creates a circular sound wave, driving away dense swarms of bugs and temporarily opening up paths which can then be traversed. When characters hit a cyclops gong, it creates a particular circular sound wave that moves around with the characer who played it, and slowly gets smaller until time is over and the character is exposed to bugs again.


[[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']]
[[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']]


[[Category:Objects]]
[[Category:Objects]]