Gong (Rayman 3): Difference between revisions
Erhem. Oh and Tim smells like to be a troll. |
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A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear. | A level named [[Gong Heights]] exists in [[Rayman 1|the first ''Rayman'' game]], and although it is part of the music-themed [[Band Land]], no gongs actually appear. | ||
In ''[[Rayman Origins]]'', the characters | In ''[[Rayman Origins]]'', several gongs can be found in the [[The Desert of Didgeridoos]]. When characters hit a smiley gong, it creates a circular sound wave, driving away dense swarms of bugs and temporarily opening up paths which can then be traversed. When characters hit a cyclops gong, it creates a particular circular sound wave that moves around with the characer who played it, and slowly gets smaller until time is over and the character is exposed to bugs again. | ||
[[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']] | [[File:RaymanOriginsComicCon-1.jpg|thumb|right|320px|A gong in ''[[Rayman Origins]]'']] | ||
[[Category:Objects]] | [[Category:Objects]] | ||