Mr Dark: Difference between revisions

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[[Image:Lifebar9.png|''9 HP'']] ([[Rayman (Game Boy Color)|Game Boy Color version]])
[[Image:Lifebar9.png|''9 HP'']] ([[Rayman (Game Boy Color)|Game Boy Color version]])
| attacks = Summoning [[Bad Rayman]], reversing the player's left–right controls, forcing [[Rayman]] to run uncontrollably, stealing Rayman's [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, summoning or transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes
| attacks = Summoning [[Bad Rayman]], reversing the player's left–right controls, forcing [[Rayman]] to run uncontrollably, stealing Rayman's [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes
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{{quote|text=The archenemy from ''[[Rayman 1]]'' returns. A stupedendous super villain, it was Mr Dark who stole [[the Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman’s world]] and a heroic fight followed.|sign=Official site|source=''[[Rayman Origins]]''}}
{{quote|text=The archenemy from ''[[Rayman 1]]'' returns. A stupedendous super villain, it was Mr Dark who stole [[the Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman’s world]] and a heroic fight followed.|sign=Official site|source=''[[Rayman Origins]]''}}


'''Mr Dark''' is the main antagonist and the final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals [[the Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game. Mr Dark returns to the main series in ''[[Rayman Origins]]'', where he is revealed to be a [[Teensie]].
'''Mr Dark''' is [[Rayman]]'s arch-nemesis, and a major character in the [[Rayman (series)|''Rayman'' series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by Rayman. He usually hides beneath a shadowy cloak and hat. His first appearance is as the main antagonist and final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals [[the Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game. Mr Dark returns to the main series in ''[[Rayman Origins]]'', where he is revealed to be a [[Teensie]].


==In ''[[Rayman]]''==
==In ''[[Rayman]]''==
[[Image:MrDark.png|thumb|316px|left|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]]
[[Image:MrDark.png|thumb|316px|left|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]]


Before fighting [[Rayman]], Mr Dark casts strange spells on him as he makes progress through [[Candy Château]], such as creating [[Bad Rayman]], reversing [[Rayman]]'s movements, making him run uncontrollably and eventually stealing his [[telescopic fist]]. Following this, by the time Rayman reaches his hideout, he tries to destroy him by trapping him between deadly walls of fire and throws fire balls at him. When his situation seems desperate, a group of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins, in which [[Rayman]] must battle what appear to be hybrids of the previous five bosses, which have Mr Dark's face as their resistance icon. It is open to interpretation whether Mr Dark is fusing the previous bosses together, or if he is shapeshifting into hybrids of them.
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he makes progress through [[Candy Château]], such as creating [[Bad Rayman]], reversing [[Rayman]]'s movements, making him run uncontrollably and eventually stealing his [[telescopic fist]]. Following this, by the time Rayman reaches his hideout, he tries to destroy him by trapping him between deadly walls of fire and throws fire balls at him. When his situation seems desperate, a group of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: Rayman must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark's face as their resistance icon.


The first hybrid, or transformation, is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is comprised of [[Mr Stone]]'s body, feet and right hand, together with [[Mr Skops]]' head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and punch him in the face. If [[Rayman]] attempts to punch him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is comprised of [[Mr Stone]]'s body, feet and right hand, together with [[Mr Skops]]' head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and punch him in the face. If [[Rayman]] attempts to punch him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.


[[Image:Mr_Dark_binoculars.jpg|thumb|320px|right|Mr Dark watching Rayman from the top of the hill.]]
[[Image:Mr_Dark_binoculars.jpg|thumb|320px|right|Mr Dark watching Rayman from the top of the hill.]]


The second hybrid, or transformation, is a pair of identical monsters. Each one appears to be made of [[Moskito]]'s body and [[Space Mama]]'s head, feet and hands (as seen in her first appearance in [[Eraser Plains]]), whilst also holding her rolling pin, which fires lasers (as seen in her second appearance in [[Space Mama's Crater]]. Their only attack is shooting at [[Rayman]], which he can jump over or duck under. If both of them shoot at the same height, the lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for [[Rayman]] if he is ducking. If [[Rayman]] is ducking after they have shot, they will wait until he stands up. When [[Rayman]] gets the chance, he can punch either one of the two. Both monsters share a single resistance bar. When they have been damaged eight times, the monsters vanish.
The second transformation is a pair of identical monsters. Each one appears to be made of [[Moskito]]'s body and [[Space Mama]]'s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires lasers (as seen in her second appearance in [[Space Mama's Crater]]. Their only attack is shooting lasers, which Rayman can jump over or duck under. If both of them shoot at the same height, the lasers collide each other, morph into one laser, and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When Rayman gets the chance, he can punch either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by punching only one. When they have been damaged eight times, the monsters vanish.


The third and final hybrid, or transformation, is a mixture of [[Mr Sax]], [[Space Mama]], and [[Moskito]]. He is comprised of [[Space Mama]]'s body, [[Mr Sax]]'s feet and hands and [[Moskito]]'s head. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[flying blue elf]]. As he tries to stomp him, [[Rayman]] must use his running ability to avoid getting squashed. If he makes it across, when the monster hits the ground, [[Rayman]] will fly into the air, which will give him a chance punch him in the face, the only part where he can get hurt.
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Moskito]]. He is composed of Space Mama's body, Mr Sax's feet and hands and Moskito's head. This monster's only attack is jumping about with the use of Mr Sax's feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, Rayman must use his running ability to avoid getting squashed. Whenever the monster hits the ground, Rayman is bounced up into the air by the impact, giving him a chance punch the monster in Moskito's face, which is his only weak spot.
 
Once the third hybrid, or transformation, has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. In the event that the monsters were hybrids created by fusing the previous bosses, it seems probable that Mr Dark set them on [[Rayman]] to stall him and give himself time to escape. In the event that the three monsters were transformations of Mr Dark, it would seem that Mr Dark was defeated by the final punch to the third form's head, and fled the [[Candy Château|château]] once beaten.


Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final punch to the head of the third form, and fled the [[Candy Château|château]] once beaten.


The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the Moskito/Space Mama hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Moskito]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark's face as its icon: when half of the first monster's health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. (Rayman is not shrunk in this version, and does not need to be bounced into the air in order to punch his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as Rayman celebrates his victory.