Rayman Origins: Difference between revisions

:boon:
Line 44: Line 44:


==Levels==
==Levels==
While featuring numerous original environments, ''Rayman Origins'' will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through five worlds – Jibberish Jungle, Desert of Didgeridoos, Gourman Lands, Sea of serendipity, and Mystic Peak– in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the five worlds, and this time the player can play them in any order they want. When this phase is complete, may access Moody Clouds, where the second to last final boss and the game's ending await. Collecting all 10 skull teeth will unlock the third and final phase. It contains only one world (with only one level)– [[the Land of the Livid Dead]]. Some of the game's seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.
While featuring numerous original environments, ''Rayman Origins'' will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the five worlds, and this time the player can play them in any order they want. When this phase is complete, the player may access the [[Moody Clouds]], where the second to last final boss and the game's ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the third and final phase. It contains only one level, the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the six worlds follow.


*[[Jibberish Jungle]] – A jungle world where you unlock the power to attack in the first level. Here you slide down rivers and ride geysers. The enemies are comprised mostly of [[Lividstones]] and [[Darktoons]]. In the second phase, you fight a giant, red plant.
*[[Jibberish Jungle]] – A jungle world where the characters unlock the power to attack in the first level. The enemies are comprised mostly of [[Lividstones]] and [[Darktoons]]. The boss is a giant, red plant.


*[[The Desert of Didgeridoos]] – In this world, you unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. [[Spiky ball]]s from the original game reappear. This world is composed mainly on music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.
*[[Desert of Dijiridoos]] – A music world where the characters unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. [[Spiky ball]]s from the original game reappear. This world is composed mainly on music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.


*[[Gourmand Lands|The Gourmand Lands]] – Here you unlock the ability to shrink. Several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of a gigantic dragon, in which the players much avoid flaming walls of heartburn. Another environment in the Gourmand Lands is [[Frosty Delights]], an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''.
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from ''[[Tonic Trouble]]''), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled ''Rayman 4'']], a level takes place within the belly of a gigantic dragon, in which the players much avoid flaming walls of heartburn.


*[[The Sea of Serendipity]] – In this world you unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox's species lives in a village supported on stilts.
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by [[giant eel]]s. Above the surface of the ocean, a tribe of Globox's species lives in a village supported on stilts.


*[[Mystic Peak]] – In this world you unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.


*[[Moody Clouds]], To access this world, you must first complete the second phase by saving the four kings. This is a steampunk world in the sky in which Rayman must fight robots, as well as dodge spinning razor blades and electricity. Here is where the final boss resides.
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[four kings]]. It is set in the sky, above the [[Mystical Pique]], and Rayman must fight robots, as well as dodge spinning razor blades and electricity. The final boss is fought in the [[Moody Clouds]].


*[[The Land of the Livid Dead]] – This is where the skeleton grannie from the beginning cutscene (as well as the other livid dead) lives; the antics of the protagonists annoy her, setting the events of the game in motion. It happens to be the same location where [[Rayman]] and [[Globox]] revisit in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', yet the area is drastically different in this game. The Land of the Livid Dead involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton (similar to the ones found in the desert of didgeridoos). Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. The gigantic pink monster is this level's boss.
*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from ''[[Rayman 2: The Great Escape|Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level's boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.


==Collector's Edition==
==Collector's Edition==