Rayman Origins: Difference between revisions

Cairnie (talk | contribs)
No second person perspective please, see MoS
Sergiomonty (talk | contribs)
Lums! not Yellow Lums, Lums!
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The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode.  There are currently no plans for online play.   
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode.  There are currently no plans for online play.   


Much of the gameplay can be reminiscent to that of ''[[Rayman 1|Rayman]]'', in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike ''Rayman'' though, most if not cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Medallion|medallion]] that shows how many electoon challanges have the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Yellow Lum|yellow lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] in a number of 1 up to 3.   
Much of the gameplay can be reminiscent to that of ''[[Rayman 1|Rayman]]'', in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike ''Rayman'' though, most if not cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Medallion|medallion]] that shows how many electoon challenges have the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] in a number of 1 up to 3.   


[[Yellow Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game.   
[[Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game.   


Unlike most other games in the ''Rayman'' series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a heart are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die at the same time, then they will return to where they last destroyed a [[Cage|cage]], or at the last [[Darktoon Passage]] where the player had go through.
Unlike most other games in the ''Rayman'' series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage.


Also unlike ''Rayman'', contact to any body of water will not cause instant death, though creatures that lurk in some of them can catch a player and kill them then.   
Contact to any body of water do not cause instant death unlike previous Rayman games, though creatures that lurk in some of them can catch a player and kill them then.   


At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.   
At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.   


The players will also encounter runaway treasure chests, which contain [[Skull Tooth|skull teeth]].
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], a bonus level.


==Levels==
==Levels==