Betilla's garden: Difference between revisions
m Some issues with article links. I shall add an image gallery as well |
I hope that there aren't too many pictures - but I did one for each level in Betilla's Garden - since they did not deserve there own article and needed to be illustrated. |
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[[Image:Rayedu-demo.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]] introduces [[Rayman]] to her gardens]] | |||
'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives. | '''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives. | ||
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Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'. | Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'. | ||
== Practice using your fist == | == Practice using your fist == | ||
In The Blue Mountains, Rayman practices using his [[fist]] against several Antitoons as well as learning to grab [[Flying ring|Flying Rings]]. | In The Blue Mountains, Rayman practices using his [[fist]] against several [[Antitoon|Antitoons]] as well as learning to grab [[Flying ring|Flying Rings]]. | ||
== Practice Piloting [[Rocket-maraca|Maracas Rockets]] == | == Practice Piloting [[Rocket-maraca|Maracas Rockets]] == | ||
Rayman must safely pilot a maracas rocket in [[Band Land]] using Betilla's instructions, while avoiding [[Spiky ball|spiky balls]] and [[Wrong Note|Wrong Notes]] that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | Rayman must safely pilot a maracas rocket in [[Band Land]] using Betilla's instructions, while avoiding [[Spiky ball|spiky balls]] and [[Wrong Note|Wrong Notes]] that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | ||
==Screenshot gallery== | |||
<gallery> | |||
Image:BetillaRJ.PNG|Betilla the Fairy, as seen in the loading screen for Betilla's Garden levels | |||
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map. | |||
Image:Rayedu - jumping.PNG|Rayman has to use the helicopter power to extend his jumps | |||
Image:Rayedu - super.PNG|Rayman must avoid spiky nuts in the chocolate bars while flying | |||
Image:Rayedu-timing.PNG|Rayman riding on a Bongo Berry swing | |||
Image:Rayedu - fist.PNG|Antitoons are used to teach Rayman how to use his fist | |||
Image:Rayedu - maraca.PNG|Rayman must walk in the direction he wants the rocket to go | |||
</gallery> | |||
[[Category:Places from Rayman Junior]] | [[Category:Places from Rayman Junior]] | ||
[[Category:Places from English with Rayman]] | [[Category:Places from English with Rayman]] | ||