Betilla's garden: Difference between revisions

Electoon (talk | contribs)
m Some issues with article links. I shall add an image gallery as well
Electoon (talk | contribs)
I hope that there aren't too many pictures - but I did one for each level in Betilla's Garden - since they did not deserve there own article and needed to be illustrated.
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[[Image:Rayedu-demo.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]] introduces [[Rayman]] to her gardens]]


'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives.
'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives.
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Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'.
Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'.


== Practice using your fist ==
== Practice using your fist ==


In The Blue Mountains, Rayman practices using his [[fist]] against several Antitoons as well as learning to grab [[Flying ring|Flying Rings]].
In The Blue Mountains, Rayman practices using his [[fist]] against several [[Antitoon|Antitoons]] as well as learning to grab [[Flying ring|Flying Rings]].


== Practice Piloting [[Rocket-maraca|Maracas Rockets]] ==
== Practice Piloting [[Rocket-maraca|Maracas Rockets]] ==


Rayman must safely pilot a maracas rocket in [[Band Land]] using Betilla's instructions, while avoiding [[Spiky ball|spiky balls]] and [[Wrong Note|Wrong Notes]] that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.
Rayman must safely pilot a maracas rocket in [[Band Land]] using Betilla's instructions, while avoiding [[Spiky ball|spiky balls]] and [[Wrong Note|Wrong Notes]] that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.
==Screenshot gallery==
<gallery>
Image:BetillaRJ.PNG|Betilla the Fairy, as seen in the loading screen for Betilla's Garden levels
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map.
Image:Rayedu - jumping.PNG|Rayman has to use the helicopter power to extend his jumps
Image:Rayedu - super.PNG|Rayman must avoid spiky nuts in the chocolate bars while flying
Image:Rayedu-timing.PNG|Rayman riding on a Bongo Berry swing
Image:Rayedu - fist.PNG|Antitoons are used to teach Rayman how to use his fist
Image:Rayedu - maraca.PNG|Rayman must walk in the direction he wants the rocket to go
</gallery>


[[Category:Places from Rayman Junior]]
[[Category:Places from Rayman Junior]]


[[Category:Places from English with Rayman]]
[[Category:Places from English with Rayman]]