The Echoing Caves: Difference between revisions
m "there is an activity titled The Echoing Caves]] is a level" = Wut? |
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===Phase 2=== | ===Phase 2=== | ||
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Rayman enters from above, and can grab a keg with which he can break a door and access a cage. He is then introduced to the ability to fly a keg, by lighting it using a nearby torch. With this first flying keg he can reach a structure across an acid river. There lies another cage and a second keg to light. With this keg Rayman can reach the level's exit, however he must overcome an Ape-pirate and access a switch to open the door. If he is very good at flying the keg, he can also reach a second exit, which leads him back to the Fairy Glade. | |||
===Back to the Fairy Glade=== | ===Back to the Fairy Glade=== | ||