The Marshes of Awakening: Difference between revisions
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Before entering the Marshes, [[Rayman]] meets the four [[Teensies]] in the [[Hall of Doors]], oddly enough, to tell him that the Pirates and blocked access to the first mask of [[Polokus]]. He needs 50 [[Yellow Lums]] to pass through the door in the Hall, and if he does, the [[Teensies]] will open it, and then warn him about the guards that protect the masks. He will then move on, and enter the [[Marshes of Awakening]]. | Before entering the Marshes, [[Rayman]] meets the four [[Teensies]] in the [[Hall of Doors]], oddly enough, to tell him that the Pirates and blocked access to the first mask of [[Polokus]]. He needs 50 [[Yellow Lums]] to pass through the door in the Hall, and if he does, the [[Teensies]] will open it, and then warn him about the guards that protect the masks. He will then move on, and enter the [[Marshes of Awakening]]. | ||
[[Sssssam]] the snake appears to have a longer and thinner snout in this version. Some of the water skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some [[Yellow Lums]]. [[Sssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game. | |||
'''Trivia''' | |||
* Strangely, despite this level's splash screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are. There is a similar occurance in this version's [[The Tomb of the ancients]]. | |||
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