Hoodlum: Difference between revisions
Spiraldoor (talk | contribs) Does anyone have a link to this RZ interview? A citation would be good. |
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==Creation== | ==Creation== | ||
The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for ''[[Rayman 3: Hoodlum Havoc]]''. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[ | The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for ''[[Rayman 3: Hoodlum Havoc]]''. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game's release: | ||
{{quote|text=We were looking for a fairly simple principle that would be easy to offer in a variety of forms for several characters, without repeating exactly the same thing. | |||
'' | The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from ''[[Rayman 1]]'' – a mysterious character rolled up in his cloak, for those who don't know him – and the [[hunter]], also in ''Rayman 1''. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What's more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up. | ||
' | Once we'd found the basic principle, we worked on the basic psychologies to create a whole heap of characters. For example, using a slightly mannered and mysterious profile, we created '[[Hoodoo]]', an elongated sorcerer. For '[[Slapdash]]', we wanted to create a fat moron. So we made him a nice bright strawberry color and gave him a vacant look and a fairly oafish physique.|sign=Stéphane Zinette|source=[[RaymanZone]]}} | ||
==External links== | ==External links== | ||