Rayman Origins: Difference between revisions

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I need to sit down and have a good long think about my life.
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In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version will be released on March 29th 2012; a 3DS version will be released in June 2012.
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version will be released on March 29th 2012; a 3DS version will be released in June 2012.
==Story==
===[[The Snoring Tree]]===
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensies]] – are sleeping at [[the Snoring Tree]]. With them is the [[Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes' snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer's mind and restore harmony and balance to the Glade, the heroes must free the Electoons from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.
Energy creatures called [[Lum]]s are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more Electoons, more characters become available, but all are variations of Rayman, Globox and the Teensies.
===[[Jibberish Jungle]]===
The first stop for Rayman, Globox and the Teensies is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla the Fairy]], the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough Electoons have been freed, Betilla informs the heroes that they have enough to reach the next world. The Electoons band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game's second environment. Along the way, the they must fight off an attack from a gigantic [[Mocking Bird]].
===[[Desert of Dijiridoos]]===
Eventually the mosquitoes take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla the Fairy]]. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the mosquitoes take them to the next area.
===[[Gourmand Land]]===
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s [[Baby Dragon Waiter|and Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use funnels to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world.
===[[Sea of Serendipity]]===
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a [[Glute]] village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.
===[[Mystical Pique]]===
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[glute]] [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[stone man|stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to run on walls. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer's Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the Four Kings' magical assistance is required to open the Dreamer's Door, the heroes must find them and defeat them, restoring them to their original benevolent states.
===The [[Four Kings]]===
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of Ticklish Temples is a monstrous [[Daisy]]. The king of Grumbling Grottos is the gigantic [[Mocking Bird]] that the heroes and their [[mosquito]] companions had encountered at an earlier point in the game. The king of Luscious Lakes is a gigantic [[Dragon Chef]]; he swallows the heroes, and they must defeat him from the inside. The king of the Angsty Abyss is an aquatic dragon named [[Murray]], who reverts to a prawn when defeated. Once the Four Kings have been restored, the [[nymph]]s channel their magic into the [[Dreamer's Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.
===[[Moody Clouds]]===
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot]]s which are almost immune to the heroes' attacks, as well as mechanical replicas of previously-enountered enemies such as [[fly|flies]] and [[spiky ball|spiky fish]]. Along the way, the heroes often find helpless [[Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of robots. The Magician had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, the Magician had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original game]]; posters of Mr Dark, with '♥ Mister D', can be seen on the walls of the Magician's office. In order to start a war between Rayman and the [[Livid Dead]], the Magician had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; the Magician's real goal was to construct a mechanical army with which he could conquer the Glade of Dreams, overthrow the Bubble Dreamer, and impose a new order based on discipline and reason. Now that his scheme has been discovered, the Magician pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of the [[Daisy]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to the Magician's office. He distracts them with a disco number before making his escape. As the heroes chase the Magician across the outside of the Moody Clouds, it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually the Magician's warship crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the Moody Clouds to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.
===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]===
The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by the [[Grim Reaper]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When the Grim Reaper has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]'s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.


==History==
==History==
Initially, it was announced that ''Rayman Origins'' would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. ''Rayman Origins'' was originally announced as a prequel to [[Rayman 1|the original ''Rayman'' game]], intended to explore how ...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...However, the prequel approach appears to have been disregarded at some point in the game's development: the final version contains many references to the previous games, suggesting that it is a sequel which takes place after the other instalments. The game's first trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!The ‘nymph’ who creates Rayman in this flashback is [[Betilla the Fairy]].
Initially, it was announced that ''Rayman Origins'' would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of Ancel. ''Rayman Origins'' was originally announced as a prequel to [[Rayman 1|the original ''Rayman'' game]], intended to explore how '...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...' However, the prequel approach appears to have been disregarded at some point in the game's development: the final version contains many references to the previous games, suggesting that it is a sequel which takes place after the other instalments. The game's first trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: 'Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!' The 'nymph' who creates Rayman in this flashback is [[Betilla the Fairy]].


==Early production==
==Early production==
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A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.
A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.
A text file, or 'script', was discovered in the files of the game's demo. It contains a great deal of dialogue which was omitted in the final version of the game to simplify the storyline. The script greatly expands and elaborates on the game's plot. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.


==Gameplay==
==Gameplay==