Rayman 3 HD: Difference between revisions
Adsolution (talk | contribs) Added information on shadow glitches and light-casting jewels (source: Spanex) |
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* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | * The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | ||
* The [[jewels]] now cast light onto the geometry around them, as opposed to ''Hoodlum Havoc'', where only a glowing texture was placed around them. | * The [[jewels]] now cast light onto the geometry around them, as opposed to ''Hoodlum Havoc'', where only a glowing texture was placed around them. | ||
* The [[Grand Minimus]]'s crown is now transparent. | |||
[[Category:3D platform games]] | [[Category:3D platform games]] | ||