Rayman Origins: Difference between revisions
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In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version will be released on March 29th 2012; a 3DS version will be released in June 2012. | In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version will be released on March 29th 2012; a 3DS version will be released in June 2012. | ||
In March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, | Shortly after the game's November 2011 release, Michel Ancel stated 'One has to know that ''Rayman Origins'' isn't just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.'<ref>GameShake, ''Toulouse Game Show 2011 : interview de Michel Ancel'', http://www.gameshake.fr/?p=923</ref> In March 2012, artistic director Christophe Villez hinted that a new ''Rayman'' game would be revealed in June, at E3 2012.<ref>Bafta.org, ''GAME British Academy Video Games Awards'', http://www.bafta.org/games/awards/</ref> Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that ''Rayman Origins'' would have a continuation, but did not reveal any details.<ref>Kotaku Brasil, ''[ATUALIZADO} Lá vem Rayman Origins 2, avisa a Ubisoft'' http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/</ref> | ||
==Story== | ==Story== | ||