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The '''''Rayman'' series''' is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been developed and published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].
The '''''Rayman'' series''' is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been developed and published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].


The ''Rayman'' series began in 1995 with the release of [[Rayman 1|the original ''Rayman'' game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by ''[[Rayman 2: The Great Escape]]'', a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, ''[[Rayman 3: Hoodlum Havoc]]''. In 2005, a fourth instalment, tentatively titled ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'', was unveiled. This game was planned as another 3D platform title. However, the game was ultimately cancelled. Many of the cancelled game's elements were recycled into the spin-off party game, ''[[Rayman Raving Rabbids]]'', which went on to spawn its own series of [[Rabbids (series)|sequels]]. In 2011, ''[[Rayman Origins]]'', a side-scrolling 2D platformer sequel, was released.
The ''Rayman'' series began in 1995 with the release of [[Rayman 1|the original ''Rayman'' game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by ''[[Rayman 2: The Great Escape]]'', a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, ''[[Rayman 3: Hoodlum Havoc]]''. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title ''[[Rayman 4 (cancelled prototype)|Rayman 4]]''; however, this was cancelled in favour of ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'', a different 3D platformer which was being developed by Ubisoft Montpellier. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled ''[[Rayman Raving Rabbids]]'', which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the ''Rayman'' series. In 2011, ''[[Rayman Origins]]'', a side-scrolling 2D platformer sequel, was released. In 2012, a direct sequel, ''[[Rayman Legends]]'', was announced.


==Backstory==
==Backstory==
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Eventually, Rayman defeats the Reflux clone, expelling André's evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team.
Eventually, Rayman defeats the Reflux clone, expelling André's evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team.
==''Rayman 4''==
Following the release of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.
===[[Rayman 4 (cancelled prototype)|''Rayman 4'' (cancelled prototype)]]===
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled ''[[Rayman 4 (cancelled prototype)]]'', and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from the original ''[[Rayman 1|Rayman]]'', such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.
===[[Rayman Raving Rabbids (cancelled prototype)|''Rayman Raving Rabbids'' (cancelled prototype)]]===
The second attempt was made by Ubisoft Montpellier, the studio which developed the first three ''Rayman'' games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' was set to be released. This game, which Ancel has referred to as ''Rayman 4'', would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into ''[[Rayman Raving Rabbids]]'' – a party game which was followed by [[Rabbids (series)|a string of sequels]].


===[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]===
===[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]===
''See also: [[Rayman 4 (cancelled prototype)]] and [[Rayman Raving Rabbids]].''
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. The game is essentially a fusion of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project and Ubisoft Montpellier's original ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' platformer. The story is closer to that of the cancelled ''Rayman Raving Rabbids'': [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Many of the game's levels are either locations from [[Rayman 1|the original ''Rayman'']] that Phoenix planned to revisit, or locations that were originally designed by Phoenix's concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more.
 
In 2006, a 3D platform game tentatively known as ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' was set to be released, and would have involved [[Rayman]] fighting off a [[Rabbid]] invasion. The game was ultimately cancelled, and its assets were recycled into ''[[Rayman Raving Rabbids]]'' – a party game. However, the Game Boy Advance version of ''Rayman Raving Rabbids'' is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], and much closer to the original idea of a ''Rayman 4'' platforming adventure. In this version of the game, [[the Glade of Dreams]] is invaded by a Rabbid army led by a colossal machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. Many of the levels are very similar to locations visited in [[Rayman 1|the original ''Rayman'']], and feature familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more.


==''[[Rayman Origins]]''==
==''[[Rayman Origins]]''==
[[File:Rayman Origins Box Art.jpg|thumb|left|300px|The cover of ''[[Rayman Origins]]'']]
[[File:Rayman Origins Box Art.jpg|thumb|left|300px|The cover of ''[[Rayman Origins]]'']]
[[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons.
''[[Rayman Origins]]'' is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons.


At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the Moody Clouds and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the Glade. With the help of all the nymphs, the Kings, the [[Dreamer's Door]] is activated, and the heroes can use it to transport themselves to the Moody Clouds. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since the original ''[[Rayman 1|Rayman]]'', the Magician has become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An early version of the game's script goes into much more detail about the Magician's motivations, revealing that his real name is Ales Mansay, that he was bullied in magic school for his poor magical abilities, and that he always secretly wanted to be like Mr Dark. The Magician considers [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to Polokus's chaotic reign and impose a new order of discipline and reason, the Magician built the Moody Clouds, and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate Rayman into collecting Lums which the Magician could use to power his creations. After the heroes defeat mechanical duplicates of two of the game's previous bosses, they confront the Magician, who distracts and confuses them with a disco number before runnning away. A difficult chase sequence ensues as the Moody Clouds begins to disintegrate, with debris and machines collapsing and falling through the air. Then the Magician boards a flying ship, and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the Moody Clouds' glowing energy core, causing a colossal explosion. The heroes land on the Snoring Tree and immediately go back to sleep. The Magician's fate is unknown.
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the Moody Clouds and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the Glade. With the help of all the nymphs, the Kings, the [[Dreamer's Door]] is activated, and the heroes can use it to transport themselves to the Moody Clouds. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since the original ''[[Rayman 1|Rayman]]'', the Magician has become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An early version of the game's script goes into much more detail about the Magician's motivations, revealing that his real name is Ales Mansay, that he was bullied in magic school for his poor magical abilities, and that he always secretly wanted to be like Mr Dark. The Magician considers [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to Polokus's chaotic reign and impose a new order of discipline and reason, the Magician built the Moody Clouds, and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate Rayman into collecting Lums which the Magician could use to power his creations. After the heroes defeat mechanical duplicates of two of the game's previous bosses, they confront the Magician, who distracts and confuses them with a disco number before runnning away. A difficult chase sequence ensues as the Moody Clouds begins to disintegrate, with debris and machines collapsing and falling through the air. Then the Magician boards a flying ship, and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the Moody Clouds' glowing energy core, causing a colossal explosion. The heroes land on the Snoring Tree and immediately go back to sleep. The Magician's fate is unknown.
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By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to the [[Grim Reaper]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to the [[Grim Reaper]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.


[[File:Rayman Legends logo.png|thumb|right|320px|The logo of ''[[Rayman Legends]]'']]
==''[[Rayman Legends]]''==
==''[[Rayman Legends]]''==
[[File:Rayman Legends logo.png|thumb|right|320px|The logo of ''[[Rayman Legends]]'']]
The next game in the series, ''[[Rayman Legends]]'', is currently in development. It features gameplay and graphics very similar to those of ''[[Rayman Origins]]'', but takes place in a more grounded setting, based on myths and legends. Certain toys will be able to unlock additional content in the game, a feature pioneered by ''Skylanders: Spyro's Adventure''.
The next game in the series, ''[[Rayman Legends]]'', is currently in development. It features gameplay and graphics very similar to those of ''[[Rayman Origins]]'', but takes place in a more grounded setting, based on myths and legends. Certain toys will be able to unlock additional content in the game, a feature pioneered by ''Skylanders: Spyro's Adventure''.