Rayman 3 (Game Boy Advance): Difference between revisions
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The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[Magic Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in. If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels. Rayman can also exit both a level or a world if he walks to the exit signs at the beginning. Each world contains at least one boss and a Mega Havoc bonus level. | The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[Magic Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in. If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels. Rayman can also exit both a level or a world if he walks to the exit signs at the beginning. Each world contains at least one boss and a Mega Havoc bonus level. | ||
===Level Types=== | |||
* '''Traditional''': Most of the game levels fall into this category. Rayman has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking cages and collecting yellow lums. The number of the cages and lums varies per level. Typically such levels are split into 2 or 3 phases. | |||
* '''Water-ski racing''': These levels are set in 3D, and Rayman water-skies over the marsh, holding to the scarf of [[Sssssam]]. Similarly to [[The Marshes of Awakening]] from ''[[Rayman 2]]'', various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all yellow lums can be found. There are no cages to break. | |||
* '''Kart Racing''': These levels are set in 3D. Rayman rides a bumper kart. and has to complete 3 laps of the track, while collecting yellow lums and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If Rayman runs out of time or loses all of his hitpoints, he also loses all the yellow lums collected so far and has to start over. There are no cages to break. | |||
* '''Bonus Levels''': These are optional levels, which can only be accessed once all the lums in a given hub world have been collected. The levels contain more yellow lums, but no cages. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels. | |||
* '''Ly's Punch Challenges''': These levels are optional, and contain no lums. They are set in classic 2D platformer style, with Rayman starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged fist, allowing Rayman to progress. [[Balloon]]s, collapsing platforms and [[Purple lum]]s also help Rayman through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked. | |||
[[Image:R3-2player.png|frame|One of the multiplayer modes available]] | [[Image:R3-2player.png|frame|One of the multiplayer modes available]] | ||