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[[2D Nightmare]] is the twelfth and final minigame in ''[[Rayman 3: Hoodlum Havoc]]''. It is exclusive to the Nintendo GameCube version, and the method by which it is meant to be unlocked is still unknown – though it is likely that it involves connecting the GameCube and [[Rayman 3 (Game Boy Advance)|Game Boy Advance versions]] of the game via a link cable. | [[2D Nightmare]] is the twelfth and final minigame in ''[[Rayman 3: Hoodlum Havoc]]''. It is exclusive to the Nintendo GameCube version, and the method by which it is meant to be unlocked is still unknown – though it is likely that it involves connecting the GameCube and [[Rayman 3 (Game Boy Advance)|Game Boy Advance versions]] of the game via a link cable. | ||
Until 2012, only one known screenshot of [[2D Nightmare]] existed. It shows a three-dimensional [[Rayman]] in a two-dimensional environment. Many recogniseable elements from Picture City can be seen in the screenshot, including bouncy erasers, a paint bucket, giant pencils, pink rubber floors and painted background mountains (as well as a [[Black Lum]] from ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''). | |||
Another ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigame, entitled [[2D Madness]], takes place in [[the Dream Forest]] and apparently features very similar gameplay and visuals to those of [[2D Nightmare]]. | Another ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigame, entitled [[2D Madness]], takes place in [[the Dream Forest]] and apparently features very similar gameplay and visuals to those of [[2D Nightmare]]. | ||