Spinneroo: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
No edit summary |
||
| Line 20: | Line 20: | ||
These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock. | These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock. | ||
Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of ''Rayman 3'']]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of ''[[Rayman 2: The Great Escape|Rayman 2]]''. | Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of ''Rayman 3'']]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The sound effect they emit upon defeat is the same as that of the Robo-Pirates in ''Rayman 2''. | ||
<table><tr><td>[[File:Spineroo_R3_GBA.png|frame|center|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]]</td> | <table><tr><td>[[File:Spineroo_R3_GBA.png|frame|center|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]]</td> | ||